void Skeleton::addLinkedSkeletonAnimationSource(const String& skelName,
Real scale)
{
// Check not already linked
LinkedSkeletonAnimSourceList::iterator i;
for (i = mLinkedSkeletonAnimSourceList.begin();
i != mLinkedSkeletonAnimSourceList.end(); ++i)
{
- if (skelName == i->skeletonName)
return; // don't bother
}
....
void Skeleton::addLinkedSkeletonAnimationSource(const String& skelName,
Real scale)
{
// Check not already linked
LinkedSkeletonAnimSourceList::iterator i;
for (i = mLinkedSkeletonAnimSourceList.begin();
i != mLinkedSkeletonAnimSourceList.end(); ++i)
{
+ if (skelName == i->skeletonName || skelName == this.getName())
return; // don't bother
}
....
bug report
-
- OGRE Team Member
- Posts: 4304
- Joined: Mon Feb 04, 2008 2:02 pm
- Location: Germany
- x 136
Re: bug report
Could you please file a bug ticket on our bug tracker since otherwise your precious help will get lost here. That would be great, thanks!
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