[PAID] Lightwave to Ogre exporter

A place for employers, project leaders etc to post if they are looking for people to assist with an Ogre-based project. Please only post in this area if you have a _serious_ project proposition for which you already have something to show for.
Eric Pratt
Platinum Sponsor
Platinum Sponsor
Posts: 20
Joined: Sat Mar 17, 2007 11:00 pm

[PAID] Lightwave to Ogre exporter

Post by Eric Pratt »

I need a 64bit exporter for Lightwave 9/10. The program should basically be an updated version of p's free lightwave exporter and be at least as good.
For my needs it should export from Lightwave directly to .scene and .mesh with at least 8 UV maps and correct geometry and mapping.
The data sets are not large, I mainly work in the 64bit version for other reasons, if it is truly a showstopper I also have the 32bit version running.
I'm open to a variety of payment schemes including; I keep the exporter and sell it, you keep the exporter and sell it, or we release it free as open source and it can be a feather in your cap and win you the love and admiration of the Lightwave/Ogre community :)
I work in Lightwave 9.6 but eventually will have to switch over to 10, so the project can start in 9 and move to 10, or just develop for 10 and see how that goes.
You should have a copy of Lightwave. If you don't have one I may be able to talk NewTek into giving you one, if not, I have an extra license you can borrow.
I don't need animation or skeleton support but a saleable version would.
If you have a lot of knowledge working with Ogre I am working on a project that I may be interested in consultation as well.
If you are interested PM me or if you can't PM visit my website http://www.virtualset.com and contact me through there
I also work through ODesk as ericpratt
Eric Pratt
Platinum Sponsor
Platinum Sponsor
Posts: 20
Joined: Sat Mar 17, 2007 11:00 pm

Re: [PAID] Lightwave to Ogre exporter

Post by Eric Pratt »

Still looking for someone to update the Lightwave exporter. It doesn't have to be 64bit but it does have to work in Windows 7.
Eric Pratt
Platinum Sponsor
Platinum Sponsor
Posts: 20
Joined: Sat Mar 17, 2007 11:00 pm

Re: [PAID] Lightwave to Ogre exporter

Post by Eric Pratt »

Still looking for a programmer interested in getting paid to modify/rewrite this code
Eric Pratt
Platinum Sponsor
Platinum Sponsor
Posts: 20
Joined: Sat Mar 17, 2007 11:00 pm

Re: [PAID] Lightwave to Ogre exporter

Post by Eric Pratt »

Still need a programmer to handle updating this plugin. For money.
User avatar
Zonder
Ogre Magi
Posts: 1172
Joined: Mon Aug 04, 2008 7:51 pm
Location: Manchester - England
x 76

Re: [PAID] Lightwave to Ogre exporter

Post by Zonder »

See here http://www.ogre3d.org/forums/viewtopic. ... &start=113

The converter has been updated by another user just though I would point you in that direction :)
There are 10 types of people in the world: Those who understand binary, and those who don't...
User avatar
spacegaier
OGRE Team Member
OGRE Team Member
Posts: 4304
Joined: Mon Feb 04, 2008 2:02 pm
Location: Germany
x 136

Re: [PAID] Lightwave to Ogre exporter

Post by spacegaier »

That is a totally different converter, but the one the thread opener talked about was also updated. I will post about it this evening.

So consider this request solved.
Ogre Admin [Admin, Dev, PR, Finance, Wiki, etc.] | BasicOgreFramework | AdvancedOgreFramework
Don't know what to do in your spare time? Help the Ogre wiki grow! Or squash a bug...
Eric Pratt
Platinum Sponsor
Platinum Sponsor
Posts: 20
Joined: Sat Mar 17, 2007 11:00 pm

Re: [PAID] Lightwave to Ogre exporter

Post by Eric Pratt »

Yes, Spacegaier responded to this thread and has been working on updating it and it should be available for public consumption soon.