Missing quad_normals in documentation

Minor issues with the Ogre API that can be trivial to fix
User avatar
dark_sylinc
OGRE Team Member
OGRE Team Member
Posts: 5433
Joined: Sat Jul 21, 2007 4:55 pm
Location: Buenos Aires, Argentina
x 1341

Missing quad_normals in documentation

Post by dark_sylinc »

I just noticed the manual doesn't even mention the "quad_normals camera_far_corners_view_space|camera_far_corners_world_space" parameter for Compositor render_quad passes; which are in render_quad passes to fill the normals with far clipping vectors from the frustum as a NORMAL attribute, and reconstruct camera-space in world unit positions from screen space positions and depth information