GtkRadiant configuration

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Joosor
Gnoblar
Posts: 7
Joined: Thu Dec 16, 2010 3:45 pm

GtkRadiant configuration

Post by Joosor »

Hi!

I have done lot of things and models for my game (and engine) and I want to use GtkRadiant for map editor. But I can't load my models/meshes into it. Is there way to get them there or way to gonfigure it for my game.

Other chance is that I use BlenderDotScene exprter to export my map as *.scene file. But if I set custom properties on them, I need to have custom loader for it. Is there any loaders or do i have to make my own.

I'm using OGRE for graphics rendering.
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so0os
Bugbear
Posts: 833
Joined: Thu Apr 15, 2010 7:42 am
Location: Poznan, Poland
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Re: GtkRadiant configuration

Post by so0os »

You need to convert them to md* format.
Sos Sosowski :)
http://www.sos.gd