iPhone device screen flasing with the previous app
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jsding
- Greenskin
- Posts: 105
- Joined: Tue Dec 14, 2010 9:46 am
- x 1
iPhone device screen flasing with the previous app
Hi,
I'm using the trunk version of OGRE. It runs wonderfully on the Simulator, but when installed on the device (iPhone 3GS), the screen flashes different colors on every scene render. If I run another OpenGL app, then run my game again, I see textures from the previous app flashing in the background.
this really has me puzzled. Any idea? Thank you.
I'm using the trunk version of OGRE. It runs wonderfully on the Simulator, but when installed on the device (iPhone 3GS), the screen flashes different colors on every scene render. If I run another OpenGL app, then run my game again, I see textures from the previous app flashing in the background.
this really has me puzzled. Any idea? Thank you.
-
jsding
- Greenskin
- Posts: 105
- Joined: Tue Dec 14, 2010 9:46 am
- x 1
-
masterfalcon
- OGRE Retired Team Member

- Posts: 4270
- Joined: Sun Feb 25, 2007 4:56 am
- Location: Bloomington, MN
- x 126
Re: iPhone device screen flasing with the previous app
Just as a test, could you try the same thing with the 1.7 branch? There's a fix in there for the issue. I'm in the process of merging it back into trunk.
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jsding
- Greenskin
- Posts: 105
- Joined: Tue Dec 14, 2010 9:46 am
- x 1
Re: iPhone device screen flasing with the previous app
Hi,
If I comment
OgreEAGLWindow.cpp swapBuffers:
// if(mCurrentOSVersion >= 4.0)
// {
// GLenum attachments[] = { GL_COLOR_ATTACHMENT0_OES, GL_DEPTH_ATTACHMENT_OES, GL_STENCIL_ATTACHMENT_OES };
// glDiscardFramebufferEXT(GL_READ_FRAMEBUFFER_APPLE, 3, attachments);
// GL_CHECK_ERROR
// }
It works. is that a bug?
If I comment
OgreEAGLWindow.cpp swapBuffers:
// if(mCurrentOSVersion >= 4.0)
// {
// GLenum attachments[] = { GL_COLOR_ATTACHMENT0_OES, GL_DEPTH_ATTACHMENT_OES, GL_STENCIL_ATTACHMENT_OES };
// glDiscardFramebufferEXT(GL_READ_FRAMEBUFFER_APPLE, 3, attachments);
// GL_CHECK_ERROR
// }
It works. is that a bug?
-
jsding
- Greenskin
- Posts: 105
- Joined: Tue Dec 14, 2010 9:46 am
- x 1
Re: iPhone device screen flasing with the previous app
Hi, masterfalcon,masterfalcon wrote:Just as a test, could you try the same thing with the 1.7 branch? There's a fix in there for the issue. I'm in the process of merging it back into trunk.
Thanks for reply, 1.7 branch works well.
In EAGLWindow::swapBuffers:
if I remove the "glDiscardFramebufferEXT(GL_READ_FRAMEBUFFER_APPLE, 3, attachments);" also works.
Can I do that?
Thanks.
-
masterfalcon
- OGRE Retired Team Member

- Posts: 4270
- Joined: Sun Feb 25, 2007 4:56 am
- Location: Bloomington, MN
- x 126
Re: iPhone device screen flasing with the previous app
Thanks for double checking. Yeah, that will also work. Framebuffer discard is a hint for improving performance. But at the moment, until I get the merge committed(it had been a while) that's a good workaround.
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jsding
- Greenskin
- Posts: 105
- Joined: Tue Dec 14, 2010 9:46 am
- x 1
-
masterfalcon
- OGRE Retired Team Member

- Posts: 4270
- Joined: Sun Feb 25, 2007 4:56 am
- Location: Bloomington, MN
- x 126
-
jsding
- Greenskin
- Posts: 105
- Joined: Tue Dec 14, 2010 9:46 am
- x 1
Re: iPhone device screen flasing with the previous app
Update to the latest version, It seems still flasing.
tested on iphone 2nd with iOS:4.2.1.
I do something wrong?
Thanks for your help.
tested on iphone 2nd with iOS:4.2.1.
I do something wrong?
Thanks for your help.
-
masterfalcon
- OGRE Retired Team Member

- Posts: 4270
- Joined: Sun Feb 25, 2007 4:56 am
- Location: Bloomington, MN
- x 126
Re: iPhone device screen flasing with the previous app
Are you using prebuilt or building from source?
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jsding
- Greenskin
- Posts: 105
- Joined: Tue Dec 14, 2010 9:46 am
- x 1
-
masterfalcon
- OGRE Retired Team Member

- Posts: 4270
- Joined: Sun Feb 25, 2007 4:56 am
- Location: Bloomington, MN
- x 126
Re: iPhone device screen flasing with the previous app
Would you be able to post a bit of the log from your device? I'm particularly interested in supported extensions and other renderer attributes.
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EvaldsUrtans
- Kobold
- Posts: 28
- Joined: Fri Oct 22, 2010 10:48 am
Re: iPhone device screen flasing with the previous app
I am experiencing the same problem on iPhone 3G with latest Ogre source from trunk. Screen is flashing and FPS is very low for default template project.
Console log:
Device Log:
I will try to recompile Ogre with suggestions above and report if it's helping.
Console log:
Code: Select all
[Session started at 2011-03-23 12:07:49 +0200.]
GNU gdb 6.3.50-20050815 (Apple version gdb-1510) (Fri Oct 22 04:12:10 UTC 2010)
Copyright 2004 Free Software Foundation, Inc.
GDB is free software, covered by the GNU General Public License, and you are
welcome to change it and/or distribute copies of it under certain conditions.
Type "show copying" to see the conditions.
There is absolutely no warranty for GDB. Type "show warranty" for details.
This GDB was configured as "--host=i386-apple-darwin --target=arm-apple-darwin".tty /dev/ttys000
Loading program into debugger…
Program loaded.
target remote-mobile /tmp/.XcodeGDBRemote-179-66
Switching to remote-macosx protocol
mem 0x1000 0x3fffffff cache
mem 0x40000000 0xffffffff none
mem 0x00000000 0x0fff none
run
Running…
[Switching to thread 11523]
[Switching to thread 11523]
sharedlibrary apply-load-rules all
continue
warning: Unable to read symbols for /Developer/Platforms/iPhoneOS.platform/DeviceSupport/4.2.1 (8C148)/Symbols/usr/lib/info/dns.so (file not found).
Creating resource group General
Creating resource group Internal
Creating resource group Autodetect
SceneManagerFactory for type 'DefaultSceneManager' registered.
Registering ResourceManager for type Material
Registering ResourceManager for type Mesh
Registering ResourceManager for type Skeleton
MovableObjectFactory for type 'ParticleSystem' registered.
OverlayElementFactory for type Panel registered.
OverlayElementFactory for type BorderPanel registered.
OverlayElementFactory for type TextArea registered.
Registering ResourceManager for type Font
ArchiveFactory for archive type FileSystem registered.
ArchiveFactory for archive type Zip registered.
ArchiveFactory for archive type EmbeddedZip registered.
DDS codec registering
FreeImage version: 3.13.1
This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details
Supported formats: jpg,jif,jpeg,jpe,png,tga,targa,tif,tiff
PVRTC codec registering
Registering ResourceManager for type HighLevelGpuProgram
Registering ResourceManager for type Compositor
MovableObjectFactory for type 'Entity' registered.
MovableObjectFactory for type 'Light' registered.
MovableObjectFactory for type 'BillboardSet' registered.
MovableObjectFactory for type 'ManualObject' registered.
MovableObjectFactory for type 'BillboardChain' registered.
MovableObjectFactory for type 'RibbonTrail' registered.
*-*-* OGRE Initialising
*-*-* Version 1.8.0unstable (Byatis)
Installing plugin: OpenGL ES 1.x RenderSystem
OpenGL ES 1.x Rendering Subsystem created.
Plugin successfully installed
CPU Identifier & Features
-------------------------
* CPU ID:
* VFP: yes
* NEON: no
-------------------------
GLESRenderSystem::_createRenderWindow "DemoApp v1.0", 320x480 fullscreen miscParams: FSAA=0 contentScalingFactor=1 displayFrequency=0 Hz orientation=Portrait
iOS: Window created 320 x 480 with backing store size 320 x 480 using content scaling factor 1.0
GL_VERSION = OpenGL ES-CM 1.1 (76)
GL_VENDOR = Imagination Technologies
GL_RENDERER = PowerVR MBXLite with VGPLite
GL_EXTENSIONS = GL_APPLE_framebuffer_multisample GL_APPLE_texture_format_BGRA8888 GL_APPLE_texture_max_level GL_EXT_discard_framebuffer GL_EXT_read_format_bgra GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_IMG_read_format GL_IMG_texture_compression_pvrtc GL_OES_blend_subtract GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_draw_texture GL_OES_framebuffer_object GL_OES_mapbuffer GL_OES_matrix_palette GL_OES_point_size_array GL_OES_point_sprite GL_OES_read_format GL_OES_rgb8_rgba8 GL_OES_texture_mirrored_repeat GL_OES_vertex_array_object
EXT:GL_APPLE_framebuffer_multisample
EXT:GL_APPLE_texture_format_BGRA8888
EXT:GL_APPLE_texture_max_level
EXT:GL_EXT_discard_framebuffer
EXT:GL_EXT_read_format_bgra
EXT:GL_EXT_texture_filter_anisotropic
EXT:GL_EXT_texture_lod_bias
EXT:GL_IMG_read_format
EXT:GL_IMG_texture_compression_pvrtc
EXT:GL_OES_blend_subtract
EXT:GL_OES_compressed_paletted_texture
EXT:GL_OES_depth24
EXT:GL_OES_draw_texture
EXT:GL_OES_framebuffer_object
EXT:GL_OES_mapbuffer
EXT:GL_OES_matrix_palette
EXT:GL_OES_point_size_array
EXT:GL_OES_point_sprite
EXT:GL_OES_read_format
EXT:GL_OES_rgb8_rgba8
EXT:GL_OES_texture_mirrored_repeat
EXT:GL_OES_vertex_array_object
**************************************
*** OpenGL ES 1.x Renderer Started ***
**************************************
Registering ResourceManager for type GpuProgram
GL ES: Using GL_OES_framebuffer_object for rendering to textures (best)
FBO PF_UNKNOWN depth/stencil support:
FBO PF_R5G6B5 depth/stencil support: D0S0 D16S0 D24S0
FBO PF_B5G6R5 depth/stencil support: D0S0 D16S0 D24S0
FBO PF_A4R4G4B4 depth/stencil support: D0S0 D16S0 D24S0
FBO PF_A1R5G5B5 depth/stencil support: D0S0 D16S0 D24S0
FBO PF_R8G8B8 depth/stencil support: D0S0 D16S0 D24S0
FBO PF_B8G8R8 depth/stencil support: D0S0 D16S0 D24S0
FBO PF_A8R8G8B8 depth/stencil support: D0S0 D16S0 D24S0
FBO PF_X8R8G8B8 depth/stencil support: D0S0 D16S0 D24S0
FBO PF_X8B8G8R8 depth/stencil support: D0S0 D16S0 D24S0
[GLES] : Valid FBO targets PF_UNKNOWN PF_R5G6B5 PF_B5G6R5 PF_A4R4G4B4 PF_A1R5G5B5 PF_R8G8B8 PF_B8G8R8 PF_A8R8G8B8 PF_X8R8G8B8 PF_X8B8G8R8
RenderSystem capabilities
-------------------------
RenderSystem Name: OpenGL ES 1.x Rendering Subsystem
GPU Vendor: imagination technologies
Device Name: PowerVR MBXLite with VGPLite
Driver Version: 0.0.0.0
* Fixed function pipeline: yes
* Hardware generation of mipmaps: yes
* Texture blending: yes
* Anisotropic texture filtering: yes
* Dot product texture operation: yes
* Cube mapping: no
* Hardware stencil buffer: no
* Hardware vertex / index buffers: yes
* Vertex programs: no
* Number of floating-point constants for vertex programs: 0
* Number of integer constants for vertex programs: 0
* Number of boolean constants for vertex programs: 0
* Fragment programs: no
* Number of floating-point constants for fragment programs: 0
* Number of integer constants for fragment programs: 0
* Number of boolean constants for fragment programs: 0
* Geometry programs: no
* Number of floating-point constants for geometry programs: 0
* Number of integer constants for geometry programs: 0
* Number of boolean constants for geometry programs: 0
* Supported Shader Profiles:
* Texture Compression: yes
- DXT: no
- VTC: no
- PVRTC: yes
* Scissor Rectangle: yes
* Hardware Occlusion Query: no
* User clip planes: yes
* VET_UBYTE4 vertex element type: yes
* Infinite far plane projection: yes
* Hardware render-to-texture: yes
* Floating point textures: no
* Non-power-of-two textures: no
* Volume textures: no
* Multiple Render Targets: 1
- With different bit depths: no
* Point Sprites: yes
* Extended point parameters: yes
* Max Point Size: 64
* Vertex texture fetch: no
* Number of world matrices: 0
* Number of texture units: 2
* Stencil buffer depth: 0
* Number of vertex blend matrices: 0
* Render to Vertex Buffer : no
* GL 1.5 without VBO workaround: no
* Frame Buffer objects: yes
* Frame Buffer objects (ARB extension): no
* Frame Buffer objects (ATI extension): no
* PBuffer support: no
* GL 1.5 without HW-occlusion workaround: no
Registering ResourceManager for type Texture
DefaultWorkQueue('Root') initialising on thread 0xa5ce60.
DefaultWorkQueue('Root')::WorkerFunc - thread 0xa63530 starting.
Particle Renderer Type 'billboard' registered
Creating resource group Bootstrap
Added resource location '/var/mobile/Applications/4AC7E326-4EC6-4612-91F4-4429C7B77E27/test12.app/./media/packs/OgreCore.zip' of type 'Zip' to resource group 'Bootstrap'
Added resource location '/var/mobile/Applications/4AC7E326-4EC6-4612-91F4-4429C7B77E27/test12.app/./media' of type 'FileSystem' to resource group 'General'
Added resource location '/var/mobile/Applications/4AC7E326-4EC6-4612-91F4-4429C7B77E27/test12.app/./media/own_shaders' of type 'FileSystem' to resource group 'General'
Added resource location '/var/mobile/Applications/4AC7E326-4EC6-4612-91F4-4429C7B77E27/test12.app/./media/meshes' of type 'FileSystem' to resource group 'General'
Added resource location '/var/mobile/Applications/4AC7E326-4EC6-4612-91F4-4429C7B77E27/test12.app/./media/gui' of type 'FileSystem' to resource group 'General'
Added resource location '/var/mobile/Applications/4AC7E326-4EC6-4612-91F4-4429C7B77E27/test12.app/./media/fonts' of type 'FileSystem' to resource group 'General'
Added resource location '/var/mobile/Applications/4AC7E326-4EC6-4612-91F4-4429C7B77E27/test12.app/./media/overlays' of type 'FileSystem' to resource group 'General'
Added resource location '/var/mobile/Applications/4AC7E326-4EC6-4612-91F4-4429C7B77E27/test12.app/./media/materials/programs' of type 'FileSystem' to resource group 'General'
Added resource location '/var/mobile/Applications/4AC7E326-4EC6-4612-91F4-4429C7B77E27/test12.app/./media/materials/scripts' of type 'FileSystem' to resource group 'General'
Added resource location '/var/mobile/Applications/4AC7E326-4EC6-4612-91F4-4429C7B77E27/test12.app/./media/materials/textures' of type 'FileSystem' to resource group 'General'
Added resource location '/var/mobile/Applications/4AC7E326-4EC6-4612-91F4-4429C7B77E27/test12.app/./media/packs/cubemapsJS.zip' of type 'Zip' to resource group 'General'
Added resource location '/var/mobile/Applications/4AC7E326-4EC6-4612-91F4-4429C7B77E27/test12.app/./media/packs/skybox.zip' of type 'Zip' to resource group 'General'
Parsing scripts for resource group Autodetect
Finished parsing scripts for resource group Autodetect
Creating resources for group Autodetect
All done
Parsing scripts for resource group Bootstrap
Parsing script OgreCore.material
Parsing script OgreProfiler.material
Parsing script Ogre.fontdef
Parsing script OgreDebugPanel.overlay
Texture: New_Ogre_Border_Center.png: Loading 1 faces(PF_A8B8G8R8,256x128x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x128x1.
Texture: New_Ogre_Border.png: Loading 1 faces(PF_A8B8G8R8,256x256x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
Texture: New_Ogre_Border_Break.png: Loading 1 faces(PF_A8B8G8R8,32x32x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
Texture: ogretext.png: Loading 1 faces(PF_A8B8G8R8,256x128x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x128x1.
Parsing script OgreLoadingPanel.overlay
Finished parsing scripts for resource group Bootstrap
Creating resources for group Bootstrap
All done
Parsing scripts for resource group General
Parsing script Examples.program
Parsing script Ogre.material
Parsing script cube.1m.material
Parsing script Example.material
Parsing script Examples-Advanced.material
Compiler error: object unsupported by render system in Examples-Advanced.material(381)
Parsing script Compositor.overlay
Parsing script DP3.overlay
Parsing script Example-CubeMapping.overlay
Parsing script Example-DynTex.overlay
Parsing script Example-Water.overlay
Parsing script Shadows.overlay
Finished parsing scripts for resource group General
Creating resources for group General
All done
Parsing scripts for resource group Internal
Finished parsing scripts for resource group Internal
Creating resources for group Internal
All done
Demo initialized!
Texture: stevecube_fr.jpg: Loading 1 faces(PF_B8G8R8,512x512x1) with 5 hardware generated mipmaps from Image. Internal format is PF_R8G8B8,512x512x1.
Texture: stevecube_bk.jpg: Loading 1 faces(PF_B8G8R8,512x512x1) with 5 hardware generated mipmaps from Image. Internal format is PF_R8G8B8,512x512x1.
Texture: stevecube_lf.jpg: Loading 1 faces(PF_B8G8R8,512x512x1) with 5 hardware generated mipmaps from Image. Internal format is PF_R8G8B8,512x512x1.
Texture: stevecube_rt.jpg: Loading 1 faces(PF_B8G8R8,512x512x1) with 5 hardware generated mipmaps from Image. Internal format is PF_R8G8B8,512x512x1.
Texture: stevecube_up.jpg: Loading 1 faces(PF_B8G8R8,512x512x1) with 5 hardware generated mipmaps from Image. Internal format is PF_R8G8B8,512x512x1.
Texture: stevecube_dn.jpg: Loading 1 faces(PF_B8G8R8,512x512x1) with 5 hardware generated mipmaps from Image. Internal format is PF_R8G8B8,512x512x1.
Mesh: Loading ogrehead.mesh.
WARNING: ogrehead.mesh is an older format ([MeshSerializer_v1.40]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
Texture: WeirdEye.png: Loading 1 faces(PF_B8G8R8,256x256x1) with 5 hardware generated mipmaps from Image. Internal format is PF_R8G8B8,256x256x1.
Texture: GreenSkin.jpg: Loading 1 faces(PF_B8G8R8,256x256x1) with 5 hardware generated mipmaps from Image. Internal format is PF_R8G8B8,256x256x1.
Texture: spheremap.png: Loading 1 faces(PF_B8G8R8,256x256x1) with 5 hardware generated mipmaps from Image. Internal format is PF_R8G8B8,256x256x1.
Texture: dirt01.jpg: Loading 1 faces(PF_B8G8R8,96x96x1) with 5 hardware generated mipmaps from Image. Internal format is PF_R8G8B8,128x128x1.
Font BlueHighwayusing texture size 512x512
Info: Freetype returned null for character 127 in font BlueHighway
Info: Freetype returned null for character 128 in font BlueHighway
Info: Freetype returned null for character 129 in font BlueHighway
Info: Freetype returned null for character 130 in font BlueHighway
Info: Freetype returned null for character 131 in font BlueHighway
Info: Freetype returned null for character 132 in font BlueHighway
Info: Freetype returned null for character 133 in font BlueHighway
Info: Freetype returned null for character 134 in font BlueHighway
Info: Freetype returned null for character 135 in font BlueHighway
Info: Freetype returned null for character 136 in font BlueHighway
Info: Freetype returned null for character 137 in font BlueHighway
Info: Freetype returned null for character 138 in font BlueHighway
Info: Freetype returned null for character 139 in font BlueHighway
Info: Freetype returned null for character 140 in font BlueHighway
Info: Freetype returned null for character 141 in font BlueHighway
Info: Freetype returned null for character 142 in font BlueHighway
Info: Freetype returned null for character 143 in font BlueHighway
Info: Freetype returned null for character 144 in font BlueHighway
Info: Freetype returned null for character 145 in font BlueHighway
Info: Freetype returned null for character 146 in font BlueHighway
Info: Freetype returned null for character 147 in font BlueHighway
Info: Freetype returned null for character 148 in font BlueHighway
Info: Freetype returned null for character 149 in font BlueHighway
Info: Freetype returned null for character 150 in font BlueHighway
Info: Freetype returned null for character 151 in font BlueHighway
Info: Freetype returned null for character 152 in font BlueHighway
Info: Freetype returned null for character 153 in font BlueHighway
Info: Freetype returned null for character 154 in font BlueHighway
Info: Freetype returned null for character 155 in font BlueHighway
Info: Freetype returned null for character 156 in font BlueHighway
Info: Freetype returned null for character 157 in font BlueHighway
Info: Freetype returned null for character 158 in font BlueHighway
Info: Freetype returned null for character 159 in font BlueHighway
Info: Freetype returned null for character 160 in font BlueHighway
Texture: BlueHighwayTexture: Loading 1 faces(PF_BYTE_LA,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_BYTE_LA,512x512x1.
Debugger stopped.
Program exited with status value:0.Code: Select all
Wed Mar 23 12:14:15 aigars com.apple.debugserver-48[1674] <Warning>: debugserver-48 for armv6 Copyright (c) 2007-2009 Apple, Inc. All Rights Reserved.
Wed Mar 23 12:14:15 aigars com.apple.debugserver-48[1674] <Warning>: Connecting to com.apple.debugserver service...
Wed Mar 23 12:14:15 aigars kernel[0] <Debug>: lockbot[1673] Builtin profile: debugserver (sandbox)
Wed Mar 23 12:14:15 aigars SpringBoard[1529] <Notice>: MultitouchHID(22ab40) uilock state: 1 -> 0
Wed Mar 23 12:14:16 aigars MobileStorageMounter[1675] <Notice>: (0x3e7518b8) platform_supports_camera_import: Platform is NOT configured for camera import
Wed Mar 23 12:14:16 aigars com.apple.launchd[1] (UIKitApplication:com.yourcompany.test12[0x57cb][1676]) <Warning>: (UIKitApplication:com.yourcompany.test12[0x57cb]) Spawned and waiting for the debugger to attach before continuing...
Wed Mar 23 12:14:17 aigars com.apple.debugserver-48[1674] <Warning>: Got a connection, waiting for debugger instructions for task "(null)".
Wed Mar 23 12:14:17 aigars kernel[0] <Debug>: launchd[1676] Builtin profile: container (sandbox)
Wed Mar 23 12:14:17 aigars kernel[0] <Debug>: launchd[1676] Container: /private/var/mobile/Applications/4AC7E326-4EC6-4612-91F4-4429C7B77E27 [69] (sandbox)
Wed Mar 23 12:14:22 aigars sandboxd[1677] <Notice>: test12(1676) deny file-write* /OgreLogfile.log
Wed Mar 23 12:14:23 aigars sandboxd[1677] <Notice>: test12(1676) deny file-write* /private/var/mobile/Applications/4AC7E326-4EC6-4612-91F4-4429C7B77E27/test12.app/media/__testwrite.ogre
Wed Mar 23 12:14:23 aigars sandboxd[1677] <Notice>: test12(1676) deny file-write* /private/var/mobile/Applications/4AC7E326-4EC6-4612-91F4-4429C7B77E27/test12.app/media/gui/__testwrite.ogre
Wed Mar 23 12:14:23 aigars sandboxd[1677] <Notice>: test12(1676) deny file-write* /private/var/mobile/Applications/4AC7E326-4EC6-4612-91F4-4429C7B77E27/test12.app/media/overlays/__testwrite.ogre
Wed Mar 23 12:14:23 aigars sandboxd[1677] <Notice>: test12(1676) deny file-write* /private/var/mobile/Applications/4AC7E326-4EC6-4612-91F4-4429C7B77E27/test12.app/media/materials/scripts/__testwrite.ogre
Wed Mar 23 12:14:26 aigars MobileStorageMounter[1675] <Notice>: (0x3e7518b8) idle_timer_callback: Exiting after idle timeout
Wed Mar 23 12:14:34 aigars com.apple.launchd[1] (UIKitApplication:com.yourcompany.test12[0x57cb][1676]) <Notice>: (UIKitApplication:com.yourcompany.test12[0x57cb]) Bug: launchd_core_logic.c:3252 (24226):3
Wed Mar 23 12:14:34 aigars com.apple.launchd[1] (UIKitApplication:com.yourcompany.test12[0x57cb][1676]) <Notice>: (UIKitApplication:com.yourcompany.test12[0x57cb]) Bug: launchd_core_logic.c:2681 (24226):10
Wed Mar 23 12:14:34 aigars com.apple.launchd[1] (UIKitApplication:com.yourcompany.test12[0x57cb][1676]) <Notice>: (UIKitApplication:com.yourcompany.test12[0x57cb]) Working around 5020256. Assuming the job crashed.
Wed Mar 23 12:14:34 aigars com.apple.launchd[1] (UIKitApplication:com.yourcompany.test12[0x57cb][1676]) <Warning>: (UIKitApplication:com.yourcompany.test12[0x57cb]) Job appears to have crashed: Segmentation fault
Wed Mar 23 12:14:34 aigars com.apple.debugserver-48[1674] <Warning>: 1 [068a/1403]: error: ::read ( 4, 0x2fee59f0, 1024 ) => -1 err = Bad file descriptor (0x00000009)
Wed Mar 23 12:14:35 aigars SpringBoard[1529] <Warning>: Application 'test12' exited abnormally with signal 11: Segmentation faultI will try to recompile Ogre with suggestions above and report if it's helping.
-
EvaldsUrtans
- Kobold
- Posts: 28
- Joined: Fri Oct 22, 2010 10:48 am
Re: iPhone device screen flasing with the previous app
The fix above solves problems with flashing on iPhone 3G - kudos
-
Will Smith
- Gnoblar
- Posts: 11
- Joined: Wed Jan 05, 2011 4:25 pm
- Location: Vancouver, Canada
Re: iPhone device screen flasing with the previous app
I am seeing this issue in my Own app and when i build the sample browser from source using v1-7
I have made the changes in the OgreEAGLWindow.mm file.
Here is the log
I have made the changes in the OgreEAGLWindow.mm file.
Here is the log
Code: Select all
Running…
[Switching to thread 11523]
[Switching to thread 11523]
sharedlibrary apply-load-rules all
continue
warning: Unable to read symbols for /Developer/Platforms/iPhoneOS.platform/DeviceSupport/4.2.1 (8C148)/Symbols/usr/lib/info/dns.so (file not found).
Creating resource group General
Creating resource group Internal
Creating resource group Autodetect
SceneManagerFactory for type 'DefaultSceneManager' registered.
Registering ResourceManager for type Material
Registering ResourceManager for type Mesh
Registering ResourceManager for type Skeleton
MovableObjectFactory for type 'ParticleSystem' registered.
OverlayElementFactory for type Panel registered.
OverlayElementFactory for type BorderPanel registered.
OverlayElementFactory for type TextArea registered.
Registering ResourceManager for type Font
ArchiveFactory for archive type FileSystem registered.
ArchiveFactory for archive type Zip registered.
DDS codec registering
FreeImage version: 3.15.0
This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details
Supported formats: jpg,jif,jpeg,jpe,png,tga,targa,tif,tiff
PVRTC codec registering
Registering ResourceManager for type HighLevelGpuProgram
Registering ResourceManager for type Compositor
MovableObjectFactory for type 'Entity' registered.
MovableObjectFactory for type 'Light' registered.
MovableObjectFactory for type 'BillboardSet' registered.
MovableObjectFactory for type 'ManualObject' registered.
MovableObjectFactory for type 'BillboardChain' registered.
MovableObjectFactory for type 'RibbonTrail' registered.
*-*-* OGRE Initialising
*-*-* Version 1.7.2 (Cthugha)
Installing plugin: OpenGL ES 1.x RenderSystem
OpenGL ES 1.x Rendering Subsystem created.
Plugin successfully installed
Installing plugin: Octree & Terrain Scene Manager
Plugin successfully installed
Installing plugin: ParticleFX
Particle Emitter Type 'Point' registered
Particle Emitter Type 'Box' registered
Particle Emitter Type 'Ellipsoid' registered
Particle Emitter Type 'Cylinder' registered
Particle Emitter Type 'Ring' registered
Particle Emitter Type 'HollowEllipsoid' registered
Particle Affector Type 'LinearForce' registered
Particle Affector Type 'ColourFader' registered
Particle Affector Type 'ColourFader2' registered
Particle Affector Type 'ColourImage' registered
Particle Affector Type 'ColourInterpolator' registered
Particle Affector Type 'Scaler' registered
Particle Affector Type 'Rotator' registered
Particle Affector Type 'DirectionRandomiser' registered
Particle Affector Type 'DeflectorPlane' registered
Plugin successfully installed
Installing plugin: BSP Scene Manager
Plugin successfully installed
CPU Identifier & Features
-------------------------
* CPU ID: ARMv6
* VFP: yes
* NEON: no
-------------------------
GLESRenderSystem::_createRenderWindow "OGRE Sample Browser", 320x480 fullscreen miscParams: FSAA=0 contentScalingFactor=1 displayFrequency=0 Hz orientation=Landscape Right
iOS: Window created 320 x 480 with backing store size 320 x 480 using content scaling factor 1.0
GL_VERSION = OpenGL ES-CM 1.1 (76)
GL_VENDOR = Imagination Technologies
GL_RENDERER = PowerVR MBXLite with VGPLite
GL_EXTENSIONS = GL_APPLE_framebuffer_multisample GL_APPLE_texture_format_BGRA8888 GL_APPLE_texture_max_level GL_EXT_discard_framebuffer GL_EXT_read_format_bgra GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_IMG_read_format GL_IMG_texture_compression_pvrtc GL_OES_blend_subtract GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_draw_texture GL_OES_framebuffer_object GL_OES_mapbuffer GL_OES_matrix_palette GL_OES_point_size_array GL_OES_point_sprite GL_OES_read_format GL_OES_rgb8_rgba8 GL_OES_texture_mirrored_repeat GL_OES_vertex_array_object
EXT:GL_APPLE_framebuffer_multisample
EXT:GL_APPLE_texture_format_BGRA8888
EXT:GL_APPLE_texture_max_level
EXT:GL_EXT_discard_framebuffer
EXT:GL_EXT_read_format_bgra
EXT:GL_EXT_texture_filter_anisotropic
EXT:GL_EXT_texture_lod_bias
EXT:GL_IMG_read_format
EXT:GL_IMG_texture_compression_pvrtc
EXT:GL_OES_blend_subtract
EXT:GL_OES_compressed_paletted_texture
EXT:GL_OES_depth24
EXT:GL_OES_draw_texture
EXT:GL_OES_framebuffer_object
EXT:GL_OES_mapbuffer
EXT:GL_OES_matrix_palette
EXT:GL_OES_point_size_array
EXT:GL_OES_point_sprite
EXT:GL_OES_read_format
EXT:GL_OES_rgb8_rgba8
EXT:GL_OES_texture_mirrored_repeat
EXT:GL_OES_vertex_array_object
**************************************
*** OpenGL ES 1.x Renderer Started ***
**************************************
Registering ResourceManager for type GpuProgram
GL ES: Using GL_OES_framebuffer_object for rendering to textures (best)
FBO PF_UNKNOWN depth/stencil support:
FBO PF_R5G6B5 depth/stencil support: D0S0 D16S0 D24S0
FBO PF_B5G6R5 depth/stencil support: D0S0 D16S0 D24S0
FBO PF_A4R4G4B4 depth/stencil support: D0S0 D16S0 D24S0
FBO PF_A1R5G5B5 depth/stencil support: D0S0 D16S0 D24S0
FBO PF_R8G8B8 depth/stencil support: D0S0 D16S0 D24S0
FBO PF_B8G8R8 depth/stencil support: D0S0 D16S0 D24S0
FBO PF_A8R8G8B8 depth/stencil support: D0S0 D16S0 D24S0
FBO PF_X8R8G8B8 depth/stencil support: D0S0 D16S0 D24S0
FBO PF_X8B8G8R8 depth/stencil support: D0S0 D16S0 D24S0
[GLES] : Valid FBO targets PF_UNKNOWN PF_R5G6B5 PF_B5G6R5 PF_A4R4G4B4 PF_A1R5G5B5 PF_R8G8B8 PF_B8G8R8 PF_A8R8G8B8 PF_X8R8G8B8 PF_X8B8G8R8
RenderSystem capabilities
-------------------------
RenderSystem Name: OpenGL ES 1.x Rendering Subsystem
GPU Vendor: imagination technologies
Device Name: PowerVR MBXLite with VGPLite
Driver Version: 0.0.0.0
* Fixed function pipeline: yes
* Hardware generation of mipmaps: yes
* Texture blending: yes
* Anisotropic texture filtering: yes
* Dot product texture operation: yes
* Cube mapping: no
* Hardware stencil buffer: no
* Hardware vertex / index buffers: yes
* Vertex programs: no
* Number of floating-point constants for vertex programs: 0
* Number of integer constants for vertex programs: 0
* Number of boolean constants for vertex programs: 0
* Fragment programs: no
* Number of floating-point constants for fragment programs: 0
* Number of integer constants for fragment programs: 0
* Number of boolean constants for fragment programs: 0
* Geometry programs: no
* Number of floating-point constants for geometry programs: 0
* Number of integer constants for geometry programs: 0
* Number of boolean constants for geometry programs: 0
* Supported Shader Profiles:
* Texture Compression: yes
- DXT: no
- VTC: no
- PVRTC: yes
* Scissor Rectangle: yes
* Hardware Occlusion Query: no
* User clip planes: yes
* VET_UBYTE4 vertex element type: yes
* Infinite far plane projection: yes
* Hardware render-to-texture: yes
* Floating point textures: no
* Non-power-of-two textures: no
* Volume textures: no
* Multiple Render Targets: 1
- With different bit depths: no
* Point Sprites: yes
* Extended point parameters: yes
* Max Point Size: 64
* Vertex texture fetch: no
* Number of world matrices: 0
* Number of texture units: 2
* Stencil buffer depth: 0
* Number of vertex blend matrices: 0
* Render to Vertex Buffer : no
* GL 1.5 without VBO workaround: no
* Frame Buffer objects: yes
* Frame Buffer objects (ARB extension): no
* Frame Buffer objects (ATI extension): no
* PBuffer support: no
* GL 1.5 without HW-occlusion workaround: no
Registering ResourceManager for type Texture
DefaultWorkQueue('Root') initialising on thread 0xd1e620.
DefaultWorkQueue('Root')::WorkerFunc - thread 0xd248e0 starting.
Particle Renderer Type 'billboard' registered
SceneManagerFactory for type 'OctreeSceneManager' registered.
SceneManagerFactory for type 'TerrainSceneManager' registered.
SceneManagerFactory for type 'BspSceneManager' registered.
Registering ResourceManager for type BspLevel
Creating resource group Essential
Added resource location '/var/mobile/Applications/5379AB84-0CF7-491C-A653-9FC2B04CC020/SampleBrowser.app/Media/thumbnails' of type 'FileSystem' to resource group 'Essential'
Added resource location '/var/mobile/Applications/5379AB84-0CF7-491C-A653-9FC2B04CC020/SampleBrowser.app/Media/packs/SdkTrays.zip' of type 'Zip' to resource group 'Essential'
Added resource location '/var/mobile/Applications/5379AB84-0CF7-491C-A653-9FC2B04CC020/SampleBrowser.app/Media' of type 'FileSystem' to resource group 'General'
Creating resource group Popular
Added resource location '/var/mobile/Applications/5379AB84-0CF7-491C-A653-9FC2B04CC020/SampleBrowser.app/Media/fonts' of type 'FileSystem' to resource group 'Popular'
Added resource location '/var/mobile/Applications/5379AB84-0CF7-491C-A653-9FC2B04CC020/SampleBrowser.app/Media/materials/programs' of type 'FileSystem' to resource group 'Popular'
Added resource location '/var/mobile/Applications/5379AB84-0CF7-491C-A653-9FC2B04CC020/SampleBrowser.app/Media/materials/scripts' of type 'FileSystem' to resource group 'Popular'
Added resource location '/var/mobile/Applications/5379AB84-0CF7-491C-A653-9FC2B04CC020/SampleBrowser.app/Media/materials/textures' of type 'FileSystem' to resource group 'Popular'
Added resource location '/var/mobile/Applications/5379AB84-0CF7-491C-A653-9FC2B04CC020/SampleBrowser.app/Media/materials/textures/nvidia' of type 'FileSystem' to resource group 'Popular'
Added resource location '/var/mobile/Applications/5379AB84-0CF7-491C-A653-9FC2B04CC020/SampleBrowser.app/Media/models' of type 'FileSystem' to resource group 'Popular'
Added resource location '/var/mobile/Applications/5379AB84-0CF7-491C-A653-9FC2B04CC020/SampleBrowser.app/Media/particle' of type 'FileSystem' to resource group 'Popular'
Added resource location '/var/mobile/Applications/5379AB84-0CF7-491C-A653-9FC2B04CC020/SampleBrowser.app/Media/DeferredShadingMedia' of type 'FileSystem' to resource group 'Popular'
Added resource location '/var/mobile/Applications/5379AB84-0CF7-491C-A653-9FC2B04CC020/SampleBrowser.app/Media/PCZAppMedia' of type 'FileSystem' to resource group 'Popular'
Added resource location '/var/mobile/Applications/5379AB84-0CF7-491C-A653-9FC2B04CC020/SampleBrowser.app/Media/RTShaderLib' of type 'FileSystem' to resource group 'Popular'
Added resource location '/var/mobile/Applications/5379AB84-0CF7-491C-A653-9FC2B04CC020/SampleBrowser.app/Media/RTShaderLib/materials' of type 'FileSystem' to resource group 'Popular'
Added resource location '/var/mobile/Applications/5379AB84-0CF7-491C-A653-9FC2B04CC020/SampleBrowser.app/Media/packs/cubemap.zip' of type 'Zip' to resource group 'Popular'
Added resource location '/var/mobile/Applications/5379AB84-0CF7-491C-A653-9FC2B04CC020/SampleBrowser.app/Media/packs/cubemapsJS.zip' of type 'Zip' to resource group 'Popular'
Added resource location '/var/mobile/Applications/5379AB84-0CF7-491C-A653-9FC2B04CC020/SampleBrowser.app/Media/packs/dragon.zip' of type 'Zip' to resource group 'Popular'
Added resource location '/var/mobile/Applications/5379AB84-0CF7-491C-A653-9FC2B04CC020/SampleBrowser.app/Media/packs/fresneldemo.zip' of type 'Zip' to resource group 'Popular'
Added resource location '/var/mobile/Applications/5379AB84-0CF7-491C-A653-9FC2B04CC020/SampleBrowser.app/Media/packs/ogretestmap.zip' of type 'Zip' to resource group 'Popular'
Added resource location '/var/mobile/Applications/5379AB84-0CF7-491C-A653-9FC2B04CC020/SampleBrowser.app/Media/packs/ogredance.zip' of type 'Zip' to resource group 'Popular'
Added resource location '/var/mobile/Applications/5379AB84-0CF7-491C-A653-9FC2B04CC020/SampleBrowser.app/Media/packs/Sinbad.zip' of type 'Zip' to resource group 'Popular'
Added resource location '/var/mobile/Applications/5379AB84-0CF7-491C-A653-9FC2B04CC020/SampleBrowser.app/Media/packs/skybox.zip' of type 'Zip' to resource group 'Popular'
Initialising resource group Essential
Parsing scripts for resource group Essential
Parsing script SdkTrays.material
Parsing script SdkTrays.fontdef
Parsing script SdkTrays.overlay
Bad element attribute line: '# you can offset the image to change the cursor "hotspot"' for element SdkTrays/Cursor in overlay
Texture: sdk_cursor.png: Loading 1 faces(PF_A8B8G8R8,32x32x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
Texture: sdk_tray.png: Loading 1 faces(PF_A8B8G8R8,64x64x1) with 6 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
Texture: sdk_button_up.png: Loading 1 faces(PF_A8B8G8R8,128x32x1) with 7 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x32x1.
Texture: sdk_text_box.png: Loading 1 faces(PF_A8B8G8R8,32x32x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
Texture: sdk_mini_tray.png: Loading 1 faces(PF_A8B8G8R8,32x32x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
Texture: sdk_track.png: Loading 1 faces(PF_A8B8G8R8,16x32x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,16x32x1.
Texture: sdk_handle.png: Loading 1 faces(PF_A8B8G8R8,16x16x1) with 4 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,16x16x1.
Texture: sdk_mini_text_box.png: Loading 1 faces(PF_A8B8G8R8,32x32x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
Texture: sdk_label.png: Loading 1 faces(PF_A8B8G8R8,32x32x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
Texture: sdk_separator.png: Loading 1 faces(PF_A8B8G8R8,64x16x1) with 6 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x16x1.
Texture: sdk_logo.png: Loading 1 faces(PF_A8B8G8R8,128x64x1) with 7 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x64x1.
Texture: sdk_shade.png: Loading 1 faces(PF_A8B8G8R8,64x48x1) with 6 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
Texture: sdk_frame.png: Loading 1 faces(PF_A8B8G8R8,32x32x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
Texture: sdk_mini_text_box_over.png: Loading 1 faces(PF_A8B8G8R8,32x32x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
Texture: sdk_pulse.png: Loading 1 faces(PF_B8G8R8,8x1x1) with 3 hardware generated mipmaps from Image. Internal format is PF_R8G8B8,8x1x1.
Finished parsing scripts for resource group Essential
Texture: sdk_bands.png: Loading 1 faces(PF_A8B8G8R8,2x32x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,2x32x1.
Initialising resource group Popular
Parsing scripts for resource group Popular
Parsing script Examples.program
Parsing script StdQuad_vp.program
Parsing script ShadowCaster.program
Parsing script deferred_post.program
Parsing script ASCII.material
Parsing script ASMSwizzle.material
Compiler error: object unsupported by render system in ASMSwizzle.material(1)
Parsing script BlackAndWhite.material
Parsing script Bloom.material
Parsing script Bloom2.material
Parsing script CGSwizzle.material
Parsing script CompositorDemo.material
Parsing script DOF.material
Parsing script DepthShadowmap.material
Parsing script Dither.material
Parsing script Embossed.material
Parsing script Example-Water.material
Parsing script Examples-Advanced.material
Compiler error: object unsupported by render system in Examples-Advanced.material(383)
Parsing script Examples-DynTex.material
Parsing script Examples-Water.material
Parsing script Examples.material
Parsing script GLSLSwizzle.material
Parsing script Glass.material
Parsing script Halftone.material
Parsing script HeatVision.material
Parsing script Hurt.material
Parsing script Invert.material
Parsing script IsoSurf.material
Parsing script Laplace.material
Parsing script MRTtest.material
Parsing script MotionBlur.material
Parsing script NightVision.material
Parsing script Ocean.material
Parsing script OffsetMapping.material
Compiler error: object unsupported by render system in OffsetMapping.material(18)
Parsing script Ogre.material
Parsing script OldMovie.material
Parsing script OldTV.material
Parsing script ParticleGS.material
Parsing script Penguin.material
Parsing script Posterize.material
Parsing script RZR-002.material
Parsing script RadialBlur.material
Parsing script ShaderSystem.material
Parsing script SharpenEdges.material
Parsing script Tiling.material
Parsing script VarianceShadowmap.material
Parsing script facial.material
Parsing script hdr.material
Parsing script instancing.material
Parsing script pssm.material
Parsing script shadows.material
Parsing script sibenik.material
Parsing script smoke.material
Parsing script ShadowCaster.material
Parsing script deferred_post.material
Parsing script deferred_post_minilight.material
Parsing script deferreddemo.material
Parsing script ssao.material
Parsing script ROOM.material
Parsing script RTShaderSystem.material
Compiler error: unknown error in RTShaderSystem.material(23): token "rtshader_system" is not recognized
Compiler error: unknown error in RTShaderSystem.material(52): token "rtshader_system" is not recognized
Compiler error: unknown error in RTShaderSystem.material(81): token "rtshader_system" is not recognized
Compiler error: unknown error in RTShaderSystem.material(110): token "rtshader_system" is not recognized
Compiler error: unknown error in RTShaderSystem.material(146): token "rtshader_system" is not recognized
Compiler error: unknown error in RTShaderSystem.material(81): token "rtshader_system" is not recognized
Compiler error: unknown error in RTShaderSystem.material(162): token "rtshader_system" is not recognized
Compiler error: unknown error in RTShaderSystem.material(81): token "rtshader_system" is not recognized
Compiler error: unknown error in RTShaderSystem.material(110): token "rtshader_system" is not recognized
Parsing script RomanBath.material
Parsing script Sinbad.material
Parsing script Examples-Water.particle
Parsing script Examples.particle
Parsing script emitted_emitter.particle
Parsing script smoke.particle
Parsing script Examples.compositor
Parsing script deferred.compositor
Parsing script ssao.compositor
Parsing script sample.fontdef
Finished parsing scripts for resource group Popular
Installing plugin: Bezier Patch Sample
Plugin successfully installed
Installing plugin: Camera Tracking Sample
Plugin successfully installed
Installing plugin: Character Sample
Plugin successfully installed
Installing plugin: Dynamic Texturing Sample
Plugin successfully installed
Installing plugin: Facial Animation Sample
Plugin successfully installed
Installing plugin: Grass Sample
Plugin successfully installed
Installing plugin: Lighting Sample
Plugin successfully installed
Installing plugin: Particle Effects Sample
Plugin successfully installed
Installing plugin: Shadows Sample
Plugin successfully installed
Installing plugin: Skeletal Animation Sample
Plugin successfully installed
Installing plugin: Sky Box Sample
Plugin successfully installed
Installing plugin: Sky Dome Sample
Plugin successfully installed
Installing plugin: Sky Plane Sample
Plugin successfully installed
Installing plugin: Smoke Sample
Plugin successfully installed
Installing plugin: Sphere Mapping Sample
Plugin successfully installed
Installing plugin: Texture Effects Sample
Plugin successfully installed
Installing plugin: Transparency Sample
Plugin successfully installed
Texture: thumb_bezier.png: Loading 1 faces(PF_A8B8G8R8,128x128x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
Texture: thumb_camtrack.png: Loading 1 faces(PF_A8B8G8R8,128x128x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
Texture: thumb_char.png: Loading 1 faces(PF_B8G8R8,128x128x1) with 5 hardware generated mipmaps from Image. Internal format is PF_R8G8B8,128x128x1.
Texture: thumb_dyntex.png: Loading 1 faces(PF_A8B8G8R8,128x128x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
Texture: thumb_facial.png: Loading 1 faces(PF_A8B8G8R8,128x128x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
Texture: thumb_grass.png: Loading 1 faces(PF_A8B8G8R8,128x128x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
Texture: thumb_lighting.png: Loading 1 faces(PF_A8B8G8R8,128x128x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
Texture: thumb_particles.png: Loading 1 faces(PF_A8B8G8R8,128x128x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
Texture: thumb_shadows.png: Loading 1 faces(PF_B8G8R8,128x128x1) with 5 hardware generated mipmaps from Image. Internal format is PF_R8G8B8,128x128x1.
Texture: thumb_skelanim.png: Loading 1 faces(PF_A8B8G8R8,128x128x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
Texture: thumb_skybox.png: Loading 1 faces(PF_A8B8G8R8,128x128x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
Texture: thumb_skydome.png: Loading 1 faces(PF_A8B8G8R8,128x128x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
Texture: thumb_skyplane.png: Loading 1 faces(PF_A8B8G8R8,128x128x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
Texture: thumb_smoke.png: Loading 1 faces(PF_A8B8G8R8,128x128x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
Texture: thumb_spheremap.png: Loading 1 faces(PF_A8B8G8R8,128x128x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
Texture: thumb_texfx.png: Loading 1 faces(PF_A8B8G8R8,128x128x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
Texture: thumb_trans.png: Loading 1 faces(PF_A8B8G8R8,128x128x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
Font SdkTrays/Captionusing texture size 512x256
Info: Freetype returned null for character 160 in font SdkTrays/Caption
Texture: SdkTrays/CaptionTexture: Loading 1 faces(PF_BYTE_LA,512x256x1) with hardware generated mipmaps from Image. Internal format is PF_BYTE_LA,512x256x1.
Font SdkTrays/Valueusing texture size 512x256
Info: Freetype returned null for character 127 in font SdkTrays/Value
Info: Freetype returned null for character 128 in font SdkTrays/Value
Info: Freetype returned null for character 129 in font SdkTrays/Value
Info: Freetype returned null for character 130 in font SdkTrays/Value
Info: Freetype returned null for character 131 in font SdkTrays/Value
Info: Freetype returned null for character 132 in font SdkTrays/Value
Info: Freetype returned null for character 133 in font SdkTrays/Value
Info: Freetype returned null for character 134 in font SdkTrays/Value
Info: Freetype returned null for character 135 in font SdkTrays/Value
Info: Freetype returned null for character 136 in font SdkTrays/Value
Info: Freetype returned null for character 137 in font SdkTrays/Value
Info: Freetype returned null for character 138 in font SdkTrays/Value
Info: Freetype returned null for character 139 in font SdkTrays/Value
Info: Freetype returned null for character 140 in font SdkTrays/Value
Info: Freetype returned null for character 141 in font SdkTrays/Value
Info: Freetype returned null for character 142 in font SdkTrays/Value
Info: Freetype returned null for character 143 in font SdkTrays/Value
Info: Freetype returned null for character 144 in font SdkTrays/Value
Info: Freetype returned null for character 145 in font SdkTrays/Value
Info: Freetype returned null for character 146 in font SdkTrays/Value
Info: Freetype returned null for character 147 in font SdkTrays/Value
Info: Freetype returned null for character 148 in font SdkTrays/Value
Info: Freetype returned null for character 149 in font SdkTrays/Value
Info: Freetype returned null for character 150 in font SdkTrays/Value
Info: Freetype returned null for character 151 in font SdkTrays/Value
Info: Freetype returned null for character 152 in font SdkTrays/Value
Info: Freetype returned null for character 153 in font SdkTrays/Value
Info: Freetype returned null for character 154 in font SdkTrays/Value
Info: Freetype returned null for character 155 in font SdkTrays/Value
Info: Freetype returned null for character 156 in font SdkTrays/Value
Info: Freetype returned null for character 157 in font SdkTrays/Value
Info: Freetype returned null for character 158 in font SdkTrays/Value
Info: Freetype returned null for character 159 in font SdkTrays/Value
Info: Freetype returned null for character 160 in font SdkTrays/Value
Texture: SdkTrays/ValueTexture: Loading 1 faces(PF_BYTE_LA,512x256x1) with hardware generated mipmaps from Image. Internal format is PF_BYTE_LA,512x256x1.
-
masterfalcon
- OGRE Retired Team Member

- Posts: 4270
- Joined: Sun Feb 25, 2007 4:56 am
- Location: Bloomington, MN
- x 126
Re: iPhone device screen flasing with the previous app
What hardware is this on?
-
Will Smith
- Gnoblar
- Posts: 11
- Joined: Wed Jan 05, 2011 4:25 pm
- Location: Vancouver, Canada
Re: iPhone device screen flasing with the previous app
I just tried on my GF's 3GS and it works fine (well the sample browser is so laggy it's unuseable, but the flickering is gone)
her 3GS has software 4.3.2
my 3G is software 4.2.1 and this is the device it is not working for. (i don't think i can update past that :*()
I am building for deployment target iOS 4.1 using iOS SDK 4.3
[Solved]
Flickering is gone on the 3G device now no idea how really, I just tried wiping everything and building again from a new source checkout making the changes suggested here and now it works on both devices

her 3GS has software 4.3.2
my 3G is software 4.2.1 and this is the device it is not working for. (i don't think i can update past that :*()
I am building for deployment target iOS 4.1 using iOS SDK 4.3
[Solved]
Flickering is gone on the 3G device now no idea how really, I just tried wiping everything and building again from a new source checkout making the changes suggested here and now it works on both devices
-
andron
- Gnoblar
- Posts: 3
- Joined: Mon Mar 21, 2011 7:49 pm
Re: iPhone device screen flasing with the previous app
iPhone 3G (4.2.1, GLES Renderer System) screen is still flashing on both devel 1.8 and 1.7 from mercurial.
Commenting the above lines solves the problem.
Commenting the above lines solves the problem.