Edit 2 : Updated rars for missing exes.
Edit 3 : 1-20-2014. Maintenance build !
Added a full dependancies folder.
fixed again nxcritter & nxogre (for 2.8.4, this is not a physx upgrade, just a maintenance build)
Edit 4 : removed old release link, updated gamedemo.rar.
release link :
- http://loursgeek.free.fr/OgrePublic/Kar ... OMPILE.zip
- http://loursgeek.free.fr/OgrePublic/GameDemo.rar (Game demo only with media 27 Mb).
Please note that the file is uploading as we speak and should be downloadable by 4.30pm @ gmt+2.
Note also that i am derivative a physx 3.2 reimplementation + skyx + hydrax + integration of a biped using cryengine freesdk anims.
Note that i am looking for coders companions, i have 52 gb of useable game data, several years of prototyping & designing said gale
and assembling and a game going alpha in about 2-3 months.
Coding notes : this release include an autonomous dependancies folder and therefore is 135 mb large, altough, once downloaded;
you actually have a tiny sh
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- changelog :
- tried reimplementation of sw_maximise & failed.
- changed ../Media to Data/ (for packing files into a filesystem later, less a pain to create a recursion).
- several tiny changes.
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NO LIBRARY VERSION CHANGES
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Start /bin/Release/Karma-1.7.exe to run the game.
Project uses physx (2.8.4) & Ogre (1.7.2) see dependancies for dependancies.
You move with W (forward) and S.
In the standard third person camera view you need to press the right mouse button to walk in the same direction as the camera.
Known bugs:
- The game sometimes crashes at the startup due to a bug in PhysX.
- The PowerUp Rocket Boost does not work as it should if the FPS is too low.
- Crash when shooting fast & on terrain
- Lifting box stucks the boxes
- other bugs i dont know about
included : all dependancies
- last critter & nxogre
- last tinyxml
- last irrklang
code bugs : error in the code in sceneloader.cpp from line 246 (see comment block code)
Authors :
- FrantiK (various physx bugs, sceneloader fix)
- Mironix (shapes fix, various physx bugs, various code bugs)
- Roadkillgrill, BronzeBeard, DragonM, Kulix (mental support, ideas, code explanation, conceptualisation & comprehension of ogre3d)
- K3RP : original coder
for original code go to http://www.ogre3d.org/forums/viewtopic. ... ma#p392518 for details.
all original game credits go to K3RP and nxogre team for providing a wrapper to physx.
Screenshot :

Video :
Link to YouTube(Available in 1280x720 HD): http://www.youtube.com/watch?v=virotbsS ... r_embedded
Download the OLD karma3d fix here : http://loursgeek.free.fr/OgrePublic/KarmaFPS.rar (game + code, 37 Mb) .