OGRE1.8 crashes when using custom RenderQueueListner

Discussion of issues specific to mobile platforms such as iOS, Android, Symbian and Meego.
JDX_John
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Re: OGRE1.8 crashes when using custom RenderQueueListner

Post by JDX_John »

I found this thread from a discussion in MyGUI forum (http://www.ogre3d.org/addonforums/viewt ... 17&t=29605).

It's nice you found a workaround but what's actually causing the problem, and why doesn't RTSS work? Also you make code changes to a method prepareRender(), is that part of Ogre or your own code?
elisagroup
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Re: OGRE1.8 crashes when using custom RenderQueueListner

Post by elisagroup »

I'm not sure why RTSS didn't work. Ogre 1.8 was still under the development back than and it wasn't a stable enough. I'm not sure about the current situation though. I was talking about SpriteManager2d class from Ogre wiki, prepareRender() is part of it, I believe.
JDX_John
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Re: OGRE1.8 crashes when using custom RenderQueueListner

Post by JDX_John »

Ah. MyGUI uses a very similar setup. It directly controls the render-state without using Materials at all which seems to be the issue, as far as I can see.