I was very happy when I saw that you requested help on your DX11 pipeline since that is what I am most interested in. My idea was to implement Tessellation (Hull-Shader and Domain-Shader), Multithreaded Rendering (deferred rendering) and demos for these features. My hope is that I will be able to reuse and refine some code from the deferred renderer in my own game engine.
I have not contributed to OGRE before but have used it in a project and I really enjoyed that experience so it would be really cool to help out.
I would really like some feedback on the idea and discuss it with someone responsible for these parts. So that I can put together a correct application and direct my research on the subjects.
