[NEWS] Ogre News #6

News, announcements and important global threads from the Ogre3D Team.
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[NEWS] Ogre News #6

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Plenty of new things have happened in the last two weeks:
  • Rattus in the Addon Forums has ported Betajaen's Gorilla to MOGRE.
  • OpenSpace 3D has been updated to version 0.2.4a
  • AlexisFire has shown a video of his graduation project Crash.
  • Jacmoe has Ogre Appwizards for KDevelop 4.x Linux are ready posted his Ogre AppWizards for KDevelop 4.x (Linux).
  • Brian emailed us to show off GritEngine, a GameEngine and Toolset to create open worlds using Ogre.
  • the_enemy uploaded a new video of Summoning Wars
  • Oogst has posted an interesting topic about a new shadow system called "Smooth 2.5D Area Light Shadows"
  • GantZ has released his first playable version of his new game "Uncover"
  • Some new screenshots of SimNation have been released
  • Ogre Team member masterfalcon has posted some of his work for Vertex Array Object (VAO) support for OpenGL ES 1.1 and 2.0.
  • CrazyDog has released a multitude of screenshots of the projects Land of Poems (or Necrophillia Hell) and QWOW and released his older project Hiperbolia.
  • So0os has spent his spare time porting Ogre to the Playstation 3 and the Commodore 64.
  • Finally our very own Betajaen has released his new project: "AmiOgre" a port of Ogre to the Amiga computer.
Google Summer of Code for Ogre is still progressing with some promising proposals. Feel free to add yours, or if you have something small which you want to add to or fix in Ogre now - submit a papercut.