Palaba: A real time strategy game using Ogre [Updated]

A place for users of OGRE to discuss ideas and experiences of utilitising OGRE in their games / demos / applications.
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Emmeran
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Palaba: A real time strategy game using Ogre [Updated]

Post by Emmeran »

Hi there,
I just wanted to introduce another game, which is using OGRE, programmed by my brother and me.
We thought long time about a name, but then we decided, that it would be better to start programming than to think about the name ;) - so we called it Palaba for having a name at all (will be changed later)

We did til now:
Network programming
Units shot each other if u attack
Path finding
Units attacking drive to their target unit, if they're out of range
Ingame-Chat
Building things (build etc)
Ressource gathering
Network programming (~50%)
Configfiles for units and buildings
Ingame menus

Here some screenshots of version "Rebirth 0.3":
http://www.franzarchiv.de/Palaba

Note: this is not the most current version of the project
Last edited by Emmeran on Thu May 05, 2005 9:07 am, edited 1 time in total.
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Emmeran
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Post by Emmeran »

As you see we could need some modeller. So if some of you guys are interested in helping at Palabas development, we would be glad to hear from you :)

And feel free to post any comment ;)
Last edited by Emmeran on Thu May 05, 2005 9:07 am, edited 1 time in total.
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Robomaniac
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Post by Robomaniac »

www.centaurforce.com/assets/art/tank_screen.jpg

Theres a very basic tank model i whipped up, if you want me to <attempt> skinning it, just tell me.

:)
phear hingo

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Vectrex
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Post by Vectrex »

nice progress there. any exes? :)
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Emmeran
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Post by Emmeran »

I'm sorry but we have no public releases yet.

@robo:
thanks for your offer, but we would need a laser-tank...
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Robomaniac
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Post by Robomaniac »

it could work as a lazer tank, just remove the front part, and skin the barrel so it looks kind've like a lazer (coil w/ some red shit in it)
phear hingo

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Emmeran
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Post by Emmeran »

updated
Crashy
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Post by Crashy »

Wow, first game using € for money :lol:
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