We are looking for an Ogre3D/C++ programmer with excellent shader and texturing experience to help us continue to develop and improve the realistic environment for our interactive 3D design software.
Regarding environment, specifically, we are looking for knowledge relating to shadows, lighting, realistic water and sky, particle effects. (Currently we use Caelum for some of this; Alternatives, including integration of HydraX and SkyX, may be a considered option).
Our goal is the highest possible level of realism in order to produce that stunning wow factor.
We'll be putting some pictures up in the gallery soon - meanwhile: http://www.facebook.com/visionscape
We are based in New York, but for the right person, remote working is possible, and starting asap.
If you can deliver top notch effects and can show us examples, and would like to part of our team on this exciting project, PM me with your details, and/or any questions.
Programmer/shader expert required for Ogre3D realism [PAID]
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- Gnoblar
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- OGRE Moderator
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