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[SoundManager] Problems with ov_read

Posted: Thu May 19, 2011 2:14 pm
by glethien
Hey guys,
I'm trying to make some noise with OGRE!
After searching some time, I've found "SoundManager". Looked pretty nice, loading multiple ogg sound files...
I've downloaded it and tried to load file into the SoundManager... nothing... sometimes the method ov_fopen called in the SoundManager::loadOgg doesn't work or the call of ov_read isn't working right... Both times I get segmentation fault.

In nearly every post I've read they say: working great! But they are using Windows. I'm using Ubuntu 10.10 with PulseAudio.

Untill now I've never heard a noise....

Besides: I am trying to get the sample code working!

I need help!

Re: [SoundManager] Problems with ov_read

Posted: Sun May 22, 2011 9:25 am
by garvek
Hello,

Sound is something totally independant from graphics rendering, since Ogre forums will help only about Ogre matter, you may have better support from the forums / wiki of the SoundManager's.

Re: [SoundManager] Problems with ov_read

Posted: Mon May 23, 2011 3:24 am
by DanielSefton
The SoundManager is way out of date. I suggest using either OgreAL, OgreOggSound or cAudio.

Re: [SoundManager] Problems with ov_read

Posted: Wed Jun 08, 2011 1:44 pm
by glethien
Thanks it's working fine!!!! I can hear a sound!