Ogre Shader/Compositor job [Paid]

A place for employers, project leaders etc to post if they are looking for people to assist with an Ogre-based project. Please only post in this area if you have a _serious_ project proposition for which you already have something to show for.
emac2002
Gnoblar
Posts: 8
Joined: Tue Mar 02, 2010 4:17 pm

Ogre Shader/Compositor job [Paid]

Post by emac2002 »

Hi,

I need a glass shader or material to use in my project, there are lots (upto hundred at a time) of glass entity in my scene and I need a simpler way of applying a glass material to it; ex: adding a line to the material script like scheme glass

I am aware about the Fresnel reflection/refraction demo in the ogre build but that would be too much for my application, I need a glass to appear transparent and the transparent part to have some distortion/blur effect on it (as we see in the glass compositor sample).

If you are intrested please send PM along with the quote.


Thanks