Hi,
I need a glass shader or material to use in my project, there are lots (upto hundred at a time) of glass entity in my scene and I need a simpler way of applying a glass material to it; ex: adding a line to the material script like scheme glass
I am aware about the Fresnel reflection/refraction demo in the ogre build but that would be too much for my application, I need a glass to appear transparent and the transparent part to have some distortion/blur effect on it (as we see in the glass compositor sample).
If you are intrested please send PM along with the quote.
Thanks