- Our founder and ex-project lead of Ogre, Steve Streeting, did some enhancements to skeletal animations usage
- The medical training simulation named Mitraclip Virtual Procedure was showcased which helps medical personel to practice before operations
- OpenGl 3+ Ogre render system and its roadmap were announced
- First impressiones of a still unnamed Multiplayer Vehicle Shooter were released
- The soft-body simulation middleware kit Shroud Cloth Sim goes free
- Yet another fun little game can be found in the AppleStore now: iBash Cars 2
- And another new Apple Store addition featuring Ogre: Pudding Panic
- A converter for ngplant to Ogre meshes was released
- Various bug fixes for the Ogre code base such as support for Unitiy builds for VS 2005, deadlock removal when loading textures in threads, fixes for iOS and GLES, …
[NEWS] Ogre News #10
-
- Your source of official Ogre news
- Posts: 33
- Joined: Mon Mar 21, 2011 10:56 am
- x 3
[NEWS] Ogre News #10
As usual, some of the most notable events through the last weeks:
-
- OGRE Retired Moderator
- Posts: 9481
- Joined: Fri Feb 18, 2005 2:03 am
- Location: Dublin, CA, US
- x 22
Re: [NEWS] Ogre News #10
It's not an "Ogre cloth simulation framework", it's a commercial soft-body simulation middleware kit that provided a demo that uses Ogre for rendering.OgreNewsBot wrote: The Ogre cloth simulation farmework Shroud Cloth Sim goes free
-
- OGRE Team Member
- Posts: 4304
- Joined: Mon Feb 04, 2008 2:02 pm
- Location: Germany
- x 136
Re: [NEWS] Ogre News #10
I just had a word with the bot, and he fixed it everywhere
.

Ogre Admin [Admin, Dev, PR, Finance, Wiki, etc.] | BasicOgreFramework | AdvancedOgreFramework
Don't know what to do in your spare time? Help the Ogre wiki grow! Or squash a bug...
Don't know what to do in your spare time? Help the Ogre wiki grow! Or squash a bug...
-
- OGRE Retired Moderator
- Posts: 9481
- Joined: Fri Feb 18, 2005 2:03 am
- Location: Dublin, CA, US
- x 22
Re: [NEWS] Ogre News #10
Good bot! 
