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Maya 2012 (32&64bit) Ogre Exporter available
Posted: Wed Jun 15, 2011 4:44 pm
by Filmakademie
Dear Ogre Community,
we have updated our Maya Ogre Exporter. It supports the latest Autodesk Maya 2012 Version (32bit & 64bit).
You can download the installer
here.
Find additional information on our
wiki page.
This installer will be updated as new Maya versions are released.
Greetings!
Re: Maya 2012 (32&64bit) Ogre Exporter available
Posted: Wed Jun 15, 2011 7:37 pm
by metaldev
thank you, sir!
Re: Maya 2012 (32&64bit) Ogre Exporter available
Posted: Tue Feb 21, 2012 12:54 am
by frarees
I'm currently working on a build for OSX. I've got it compiled, but Maya crashes. Can we keep in contact to make this work?
Re: Maya 2012 (32&64bit) Ogre Exporter available
Posted: Wed Apr 18, 2012 9:58 am
by nasboy3d
Hello Filmakademie and thanks you for your contribution to Ogre Community
We want to use your exporter from Maya 2012 x64 to Ogre3d
I read the Ogre Maya 2012 Export wiki page but I'm wondered about something :
All meshes will be combined together to form a single OGRE mesh, each Maya mesh will be translated as a submesh
Is that means for instance : On maya scene if i have 6 distincts meshes (each mesh can have multiple materials) layered as below:
- One mesh named character1_skin (5 materials)
- One mesh named character1_clothes (3 materials)
- One mesh named character1_boots (2 materials)
- One mesh named character2_skin (7 materials)
- One mesh named character2_clothes (4 materials)
- One mesh named character2_boots (2 materials)
On Ogre runtime I will get only one mesh with 23 submeshes. Right ?
If yes I think we will lost the logical groupping of meshes
We will not able to do something like that
Code: Select all
mySceneMnager->createEntity("character1_skin")
Also each submesh don't have any significant name.
Maybe I miss something so correct me if I'm wrong
Thanks
Re: Maya 2012 (32&64bit) Ogre Exporter available
Posted: Wed Apr 18, 2012 1:18 pm
by metaldev
Those conditions only apply if you are using 'shared geometry'
Without shared geo, you can have models exported as separate .mesh files if you want.
Re: Maya 2012 (32&64bit) Ogre Exporter available
Posted: Wed Apr 18, 2012 9:08 pm
by nasboy3d
Thanks you metaldev for your reply
Those conditions only apply if you are using 'shared geometry
Without shared geo, you can have models exported as separate .mesh files if you want.
'
Ok but can I just share geometry between submeshes of one mesh ?
Re: Maya 2012 (32&64bit) Ogre Exporter available
Posted: Wed Apr 18, 2012 9:22 pm
by metaldev
Ok but can I just share geometry between submeshes of one mesh ?
If you mean have several pieces of geometry in maya export as submeshes of 1 mesh, the answer is yes: if you use my
toolset in combination with these tools, you can control what is a submesh of what, even if all meshes are in the same scene.
Re: Maya 2012 (32&64bit) Ogre Exporter available
Posted: Wed Apr 18, 2012 10:48 pm
by nasboy3d
Thanks you very useful