Video Tutorials for Ogre3D + Maya + LFA Scene Manager
Posted: Sat Jul 23, 2011 4:57 am
Hey guys,
I put together some video tutorials.
Mainly they are focused around my toolset, but even if you aren't using Maya or LFA tools
there is a lot of general information about Ogre and making real-time art in here that should help out beginners
especially the ones about .scene
But of course if you ARE using my tools they are highly recommended and hopefully help you a lot!
I recommend to watch them at high res, so you can see the text in the menus etc.
[youtube]M2TqIMm3DXM[/youtube]
In this video I cover exporting a .mesh and basic workflow using the LFA Scene Manager.
[youtube]JvEgbYLpH1Y[/youtube]
In this video I cover how to manage Ogre3D materials with the LFA Scene Manager. The First half is geared towards beginners and artists, at about 5:20 I go deeper and teach you how to use the tools in a complex project.
[youtube]TKe_48x8Eyk[/youtube]
In this video I cover the basic theory and use of a .scene file, I use my LFA Scene Manager to demonstrate.
[youtube]TfTL1ZnHcmo[/youtube]
In this video I cover how to optimize object counts, manage transforms, and export a realistic .scene with the LFA Scene Manager.
[youtube]m0CA8Pbz3YQ[/youtube]
In this video I cover how to use instances to control your pipeline and how to customize your .scene in Maya using the LFA Scene Manager.
[youtube]v4Kw615zj8g[/youtube]
In this video I cover some basics on how to setup and export a simple character from maya with animation using the LFA Scene Manager. I also go over how to fix transform issues on characters.
[youtube]IQSlfANkdwY[/youtube]
In this video I continue the character and animation demo. It's more advanced but I cover how to get things into Ogre3D that the exporter doesn't directly handle such as IK animation and more.
[youtube]4eFdS97B7Pg[/youtube]
This tutorial is specific to the LFA Scene Manager, and covers some ways you can customize the toolset to suit your pipeline.
hopefully they help you out.
More documentation on the LFA Scene Manager can be found HERE.
I put together some video tutorials.
Mainly they are focused around my toolset, but even if you aren't using Maya or LFA tools
there is a lot of general information about Ogre and making real-time art in here that should help out beginners
especially the ones about .scene
But of course if you ARE using my tools they are highly recommended and hopefully help you a lot!
I recommend to watch them at high res, so you can see the text in the menus etc.
[youtube]M2TqIMm3DXM[/youtube]
In this video I cover exporting a .mesh and basic workflow using the LFA Scene Manager.
[youtube]JvEgbYLpH1Y[/youtube]
In this video I cover how to manage Ogre3D materials with the LFA Scene Manager. The First half is geared towards beginners and artists, at about 5:20 I go deeper and teach you how to use the tools in a complex project.
[youtube]TKe_48x8Eyk[/youtube]
In this video I cover the basic theory and use of a .scene file, I use my LFA Scene Manager to demonstrate.
[youtube]TfTL1ZnHcmo[/youtube]
In this video I cover how to optimize object counts, manage transforms, and export a realistic .scene with the LFA Scene Manager.
[youtube]m0CA8Pbz3YQ[/youtube]
In this video I cover how to use instances to control your pipeline and how to customize your .scene in Maya using the LFA Scene Manager.
[youtube]v4Kw615zj8g[/youtube]
In this video I cover some basics on how to setup and export a simple character from maya with animation using the LFA Scene Manager. I also go over how to fix transform issues on characters.
[youtube]IQSlfANkdwY[/youtube]
In this video I continue the character and animation demo. It's more advanced but I cover how to get things into Ogre3D that the exporter doesn't directly handle such as IK animation and more.
[youtube]4eFdS97B7Pg[/youtube]
This tutorial is specific to the LFA Scene Manager, and covers some ways you can customize the toolset to suit your pipeline.
hopefully they help you out.
More documentation on the LFA Scene Manager can be found HERE.