Particle Universe 1.5 is out
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Particle Universe 1.5 is out
Particle Universe is still alive and kicking. I wanted to share some new screenshots. It shows the new gizmos (move, rotate, scale) and a new feature to attach a particle system to a skeleton. The two images represent the perspective and orthographic camera view.
Last edited by spookyboo on Tue Oct 18, 2011 4:02 pm, edited 1 time in total.
Gui generator tool https://github.com/spookyboo/Magus ==> Windows binaries https://github.com/spookyboo/Magus_bin
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HLMS editor https://github.com/spookyboo/HLMSEditor ==> Windows setup https://github.com/spookyboo/HLMSEditor ... e?raw=true
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- Orc
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Re: Particle Universe 1.5 preview
Great work spooky!! i'm seriously considering using your library in my engine
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Re: Particle Universe 1.5 preview
Awesome!
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- Orc
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Re: Particle Universe 1.5 preview
Nice work, particle universe is part of my engine
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Re: Particle Universe 1.5 preview
awesome!!!!
is it already possible to try?
i want to use it on my project
is it already possible to try?
i want to use it on my project
i'm a noob until proven otherwise
used in my project and thanks to everyone
Ogre 3d
Mygui
Skyx
Hydrax
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- Gnoll
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Re: Particle Universe 1.5 preview
fantastic, i must try it on my mmmorpg
i'm a noob until proven otherwise
used in my project and thanks to everyone
Ogre 3d
Mygui
Skyx
Hydrax
MOC
CCS
used in my project and thanks to everyone
Ogre 3d
Mygui
Skyx
Hydrax
MOC
CCS
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- Greenskin
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Re: Particle Universe 1.5 preview
I already purchase and use the 1.4 in my games. Is that possible to get the 1.5 preview to have a try?
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- Gnoll
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Re: Particle Universe 1.5 preview
there are relevant changes from 1.4 to 1.5?
i'm a noob until proven otherwise
used in my project and thanks to everyone
Ogre 3d
Mygui
Skyx
Hydrax
MOC
CCS
used in my project and thanks to everyone
Ogre 3d
Mygui
Skyx
Hydrax
MOC
CCS
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- Silver Sponsor
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Re: Particle Universe 1.5 preview
V1.5 (or a preview) is not available yet. It contains changes in the editor and a couple of bugfixes. No new features in the plugin. Most significant additions:
Object (mesh, particle system) manipulation by means of move, rotate and scale gizmo's that work in both world- and object space, similar to packages like Unity 3D, Max 3D, etc.
Object rotation by entering Euler angles.
Importing (skinned) meshes by means of drag and drop from the file explorer to the Particle Universe Editor; this automatically opens a directory dialog to select the location(s) of dependent resources (skeleton files, materials, textures, ...).
Select a bone from a skeleton and attach a particle system to it. Meshes with animation can be played (including the attached particle system). Particle systems can be oriented relative to the bone by means of the gizmo.
Orthogonal and Perspective camera views.
Demo for the Samplebrowser.
Object (mesh, particle system) manipulation by means of move, rotate and scale gizmo's that work in both world- and object space, similar to packages like Unity 3D, Max 3D, etc.
Object rotation by entering Euler angles.
Importing (skinned) meshes by means of drag and drop from the file explorer to the Particle Universe Editor; this automatically opens a directory dialog to select the location(s) of dependent resources (skeleton files, materials, textures, ...).
Select a bone from a skeleton and attach a particle system to it. Meshes with animation can be played (including the attached particle system). Particle systems can be oriented relative to the bone by means of the gizmo.
Orthogonal and Perspective camera views.
Demo for the Samplebrowser.
Gui generator tool https://github.com/spookyboo/Magus ==> Windows binaries https://github.com/spookyboo/Magus_bin
HLMS editor https://github.com/spookyboo/HLMSEditor ==> Windows setup https://github.com/spookyboo/HLMSEditor ... e?raw=true
HLMS editor https://github.com/spookyboo/HLMSEditor ==> Windows setup https://github.com/spookyboo/HLMSEditor ... e?raw=true
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Re: Particle Universe 1.5 preview
it seems fantastic
i'm a noob until proven otherwise
used in my project and thanks to everyone
Ogre 3d
Mygui
Skyx
Hydrax
MOC
CCS
used in my project and thanks to everyone
Ogre 3d
Mygui
Skyx
Hydrax
MOC
CCS
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- Greenskin
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Re: Particle Universe 1.5 preview
Particle Universe is a great piece of software. If anyone here has not yet purchased a copy I would highly recommend it.
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Re: Particle Universe 1.5 preview
i use it in my project too, along with the media package and am very happy
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Re: Particle Universe 1.5 preview
Really nice, Spooky!
I am waiting for it.
I am waiting for it.
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Re: Particle Universe 1.5 preview
good work, Spooky!
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Re: Particle Universe 1.5 preview
Very sweet. I hope the fire in the screenshot comes in the samples, it looks really nice
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- Kobold
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Re: Particle Universe 1.5 preview
I am waiting official linux support for buy.
good work!
good work!
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- Gnoblar
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Re: Particle Universe 1.5 preview
I know this is off topic, but..
I've been trying to get my upgrade from 1.4 to 1.5 and I have received no email from fxpression. I have tried to log in to the forum but have no username or password, nor any email record of a username or password.
I have attempted to email the team at - info (at) fxpression (dot) com
But my mail just bounces back. Figured this might be a good place to try and catch SpookyBoo..
Any help would be appreciated.
Matt.
I've been trying to get my upgrade from 1.4 to 1.5 and I have received no email from fxpression. I have tried to log in to the forum but have no username or password, nor any email record of a username or password.
I have attempted to email the team at - info (at) fxpression (dot) com
But my mail just bounces back. Figured this might be a good place to try and catch SpookyBoo..
Any help would be appreciated.
Matt.
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Re: Particle Universe 1.5 preview
It's a 'preview', not a release.
I guess we need patience.
I guess we need patience.
/* Less noise. More signal. */
Ogitor Scenebuilder - powered by Ogre, presented by Qt, fueled by Passion.
OgreAddons - the Ogre code suppository.
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OgreAddons - the Ogre code suppository.
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Re: Particle Universe 1.5 preview
They are selling the full product on the website advertised as 1.5?
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Re: Particle Universe 1.5 preview
Yes, V1.5 is out. I pm-ed you
Gui generator tool https://github.com/spookyboo/Magus ==> Windows binaries https://github.com/spookyboo/Magus_bin
HLMS editor https://github.com/spookyboo/HLMSEditor ==> Windows setup https://github.com/spookyboo/HLMSEditor ... e?raw=true
HLMS editor https://github.com/spookyboo/HLMSEditor ==> Windows setup https://github.com/spookyboo/HLMSEditor ... e?raw=true
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Re: Particle Universe 1.5 preview
maybe update the main title to say released and bump itspookyboo wrote:Yes, V1.5 is out. I pm-ed you
There are 10 types of people in the world: Those who understand binary, and those who don't...
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Re: Particle Universe 1.5 is out
Hi,
I can't connect to the website fxpression anymore, do you still sell particule universe somewhere?
Best regards,
Pierre
EDIT : ok, it's back, forget about that...
I can't connect to the website fxpression anymore, do you still sell particule universe somewhere?
Best regards,
Pierre
EDIT : ok, it's back, forget about that...
Tutorials + Ogre searchable API + more for Ogre1.7 : http://sourceforge.net/projects/so3dtools/
Corresponding thread : http://www.ogre3d.org/forums/viewtopic. ... 93&start=0
Corresponding thread : http://www.ogre3d.org/forums/viewtopic. ... 93&start=0
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- Goblin
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Re: Particle Universe 1.5 is out
I have an issue with PU 1.5.1 and Ogre (repo branch 1-9): ALL the particles are facing the same direction
The big red thing is a BillboardChain I manually put to test, and it rotates according to the camera. However, the PU system is one of the example explosion system, and faces the same position all the way through. As you can see, the "fire" technique is not facing the camera and never rotates. I tried to manually change Camera (I have only one camera in my scene anyway) with setMainCamera but no matter what I do it stays like this always facing this position. If I put the camera at the opposite direction, I can't see any particle, so ALL the particles are facing there.
What's going on? I tried manually set BBT_POINT and BBR_VERTEX in code, but still the same.
The big red thing is a BillboardChain I manually put to test, and it rotates according to the camera. However, the PU system is one of the example explosion system, and faces the same position all the way through. As you can see, the "fire" technique is not facing the camera and never rotates. I tried to manually change Camera (I have only one camera in my scene anyway) with setMainCamera but no matter what I do it stays like this always facing this position. If I put the camera at the opposite direction, I can't see any particle, so ALL the particles are facing there.
What's going on? I tried manually set BBT_POINT and BBR_VERTEX in code, but still the same.
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Re: Particle Universe 1.5 is out
I don't know. Maybe something changed in Ogre after 1.8
I only use the stable branches anyway
I only use the stable branches anyway
Gui generator tool https://github.com/spookyboo/Magus ==> Windows binaries https://github.com/spookyboo/Magus_bin
HLMS editor https://github.com/spookyboo/HLMSEditor ==> Windows setup https://github.com/spookyboo/HLMSEditor ... e?raw=true
HLMS editor https://github.com/spookyboo/HLMSEditor ==> Windows setup https://github.com/spookyboo/HLMSEditor ... e?raw=true