Look at this one:

It seems so completely wrong that his forehead is brighter when it should be darker because his hat has to create at least some minimal shadow.
And I have seen such weird situations with human faces so many times. Sometimes the light is coming out of someone's mouth like he is having a lightbulb somewhere deep in his throat
And many times the face is lit in a way that looks like if the lite is coming from the floor, but I see that all in-game ligths are on the ceiling!
I am really curious, what causes this? Is it because of lighting algorithms of modern graphics cards?
I know, it would be much to ask photorealistic quality in real-time, but such obvious lighting quirks somehow seem a bit too disappointing.
Or maybe it is game artist's fault? Or maybe programmer's?
And how can I avoid such lighting problems in my 3D projects?

