i started an app using the xcode 4 template and using 1.8.
when i run my app on the simulator Ogre always initializes.
but when running on the device often Ogre get stuck at
Code: Select all
m_pRenderWnd = m_pRoot->initialise(true, wndTitle);
GL 1.5 without HW-occlusion workaround: no
Registering ResourceManager for type Texture
DefaultWorkQueue('Root') initialising on thread 0x9a5cf0.
it doesn't crush, its just stuck.
the device has iOS 4.1.
what could the problem be?
thanks alot in advanced