Hi, before reporting this in the bug tracker, I wanted to ask about your opinion.
Currently, calling MeshManager::removeUnreferencedResources() deletes all prefab meshes, if they haven't been referenced yet. Do you think this is expected behavior? I certainly didn't expect that

I think the prefab meshes should be always "locked" in place (i.e. Ogre should keep a reference to them internally) so that they are always available when needed.
Or am I missing something?