Hope this isn't a stupid question but from the time I played with Torque I learn that Max could only do the eye-candy but not export the level it self. It had something to do with the exported geometry and bad collition-detection.
Do the same aply for Ogre? Or can I use the OgreMax exporter's .mesh in a .scene file as the level for a character to walk on for example?
I have tryed different leveleditor-tools (man I hope they won't be a part of my pipeline) and I tryed to find the "3dssceneexporter" (can't find it and don't know what it supose too do).
Can I use Max as my leveldesign tool, and if so what's the pros and cone?
