here's some screenshot of our last project, a video concerning Turin area evolution during last 2 million years, using real world elevation maps etc.
Everything is rendered in real-time using our previs software MESH, then post-produced for the final video, a 12 camera (360 degrees split) visualization.
The final video was good but later we developed more post processing filters and shaders, so we updated the project and took some screenshot that I post here: real-time renders only, no post production.
Software used: MESH, Maya, WorldMachine, Photoshop and GIMP, VueInfinite (for skyboxes only).
MESH uses OGRE as internal rendering engine, of course, HydraX for water rendering, and a lot of custom developed shaders and production pipeline.
http://vimeo.com/asalab
http://www.edu.vrmmp.it/mesh/














