Download the demo to give it a try, the 's' key gives Ogre statistics so you can see if you think this can be improved

We built MVN Studio on Ogre 1.6.5, but it also works with 1.7.2 since a few days.
An important feature for our customers and so also for our graphics pipeline is shadows, especially on-character shadows. Since the application is used for motion capture, having accurate shadows is important to get a good feel of the proper relative positions of the body segments.
I read about the new real-time shader in 1.7, but I haven't had time to look into it and whether it can be used for our purposes. Currently we use Ogre::SHADOWTYPE_STENCIL_MODULATIVE for our shadowing.
Lastly, we have customers that want to have an exported (mpg/avi) movie of recorded data. This requires rendering to a buffer instead of on-screen, but preferably as fast as possible. Any assistance with this part would also be useful.
If you think you have the in-depth Ogre knowledge to help us, please post here or contact me at xsens.com, job.mulder
Job Mulder
Team Leader Software
Xsens Technologies