I am an artist/game developer in the Boston area. We are currently evaluating Ogre for an upcoming project and I was interested in learning more about the art pipeline, specifically within the realm of 3Ds Max. I do have some specific questions after having played around with Ogre for a day or two, but first I'd just like to ask about some general things.
The Ogre Demos (in 1.7.0 SDK) are nice, and I would love to get some techinical information on do's and don'ts/good practices for creating art assets and how to establish our art pipeline.
Could I get some recommendations from other artists on good resources to check out? Does the SDK include this in the documentation somewhere and I just missed it?
Thank you for any responses. Looking forward to working with this community going forward

Nico