Is there a free game engine using Ogre engine?
Especially I would like to use with .Net!
I'm Waiting Game Engine Proposal
-
spacegaier
- OGRE Team Member

- Posts: 4308
- Joined: Mon Feb 04, 2008 2:02 pm
- Location: Germany
- x 137
Re: I'm Waiting Game Engine Proposal
There are multiple of those floating around, one of the most prominent is:
http://www.neoaxis.com/
I think it is .NET (C#).
http://www.neoaxis.com/
I think it is .NET (C#).
Ogre Admin [Admin, Dev, PR, Finance, Wiki, etc.] | BasicOgreFramework | AdvancedOgreFramework
Don't know what to do in your spare time? Help the Ogre wiki grow! Or squash a bug...
Don't know what to do in your spare time? Help the Ogre wiki grow! Or squash a bug...
-
Mind Calamity
- Ogre Magi
- Posts: 1255
- Joined: Sat Dec 25, 2010 2:55 pm
- Location: Macedonia
- x 81
Re: I'm Waiting Game Engine Proposal
Well, umityildiz - with that description, I believe you nailed NeoAxis, it's free, but not open source, and as spacegaier mentioned, it runs C# as it's scripting language, really awesome engine if you ask me, if you aren't a DIY person download it right now 
BitBucket username changed to iboshkov (from MindCalamity)
Do you need help? What have you tried?
- xavier
---------------------
HkOgre - a Havok Integration for OGRE | Simple SSAO | My Blog | My YouTube | My DeviantArt
Do you need help? What have you tried?
- xavier
---------------------
HkOgre - a Havok Integration for OGRE | Simple SSAO | My Blog | My YouTube | My DeviantArt
-
umityildiz
- Gnoblar
- Posts: 6
- Joined: Tue Jun 21, 2011 6:22 pm
Re: I'm Waiting Game Engine Proposal
A nice SDK. There are limits what? I personally do would like to use. There are limits what kind of non-commercial version? Are there any restrictions on the Resource Editor and Map Editor?
-
Mind Calamity
- Ogre Magi
- Posts: 1255
- Joined: Sat Dec 25, 2010 2:55 pm
- Location: Macedonia
- x 81
Re: I'm Waiting Game Engine Proposal
As far as I could see, there were no restrictions. The only problem I saw in NeoAxis was that the source code was not available, and I couldn't code my game in C++, download it and look at the demos, I didn't expect all that, it was a really pleasant surprise. If there are limits, you can find out about them on their site.umityildiz wrote:A nice SDK. There are limits what? I personally do would like to use. There are limits what kind of non-commercial version? Are there any restrictions on the Resource Editor and Map Editor?
BitBucket username changed to iboshkov (from MindCalamity)
Do you need help? What have you tried?
- xavier
---------------------
HkOgre - a Havok Integration for OGRE | Simple SSAO | My Blog | My YouTube | My DeviantArt
Do you need help? What have you tried?
- xavier
---------------------
HkOgre - a Havok Integration for OGRE | Simple SSAO | My Blog | My YouTube | My DeviantArt
-
umityildiz
- Gnoblar
- Posts: 6
- Joined: Tue Jun 21, 2011 6:22 pm
Re: I'm Waiting Game Engine Proposal
Is there a limitation on tools?
-
jacmoe
- OGRE Retired Moderator

- Posts: 20570
- Joined: Thu Jan 22, 2004 10:13 am
- Location: Denmark
- x 179
Re: I'm Waiting Game Engine Proposal
/* Less noise. More signal. */
Ogitor Scenebuilder - powered by Ogre, presented by Qt, fueled by Passion.
OgreAddons - the Ogre code suppository.
Ogitor Scenebuilder - powered by Ogre, presented by Qt, fueled by Passion.
OgreAddons - the Ogre code suppository.
-
Mind Calamity
- Ogre Magi
- Posts: 1255
- Joined: Sat Dec 25, 2010 2:55 pm
- Location: Macedonia
- x 81
Re: I'm Waiting Game Engine Proposal
Well, not that I'm aware of, the only limitation of Neo Axis the non-commercial version would be that you can't sell the game you've made.umityildiz wrote:Is there a limitation on tools?
But if you want a completely correct answer, ask on their forums.
<edit>Jacmoe beat me to it, and you got a better answer from him, as it seems there are some minor limitations, but the only feature limitations are the 2 features related to PhysX and it's system: "PhysX: Convex hulls support" and "Physics system: Ability to add any functionality including custom shapes and joints".
If you need those you can buy the really cheap indie license $95 - personal and $145 - team version, which is fairly cheap considering your alternatives.
</edit>
Last edited by Mind Calamity on Sun Oct 16, 2011 4:50 pm, edited 2 times in total.
BitBucket username changed to iboshkov (from MindCalamity)
Do you need help? What have you tried?
- xavier
---------------------
HkOgre - a Havok Integration for OGRE | Simple SSAO | My Blog | My YouTube | My DeviantArt
Do you need help? What have you tried?
- xavier
---------------------
HkOgre - a Havok Integration for OGRE | Simple SSAO | My Blog | My YouTube | My DeviantArt
-
umityildiz
- Gnoblar
- Posts: 6
- Joined: Tue Jun 21, 2011 6:22 pm
Re: I'm Waiting Game Engine Proposal
I don't think to sell the game.
Is there a limitation to the Resource Editor and Map Editor?
Is there a limitation to the Resource Editor and Map Editor?
Last edited by umityildiz on Sun Oct 16, 2011 4:53 pm, edited 1 time in total.
-
Mind Calamity
- Ogre Magi
- Posts: 1255
- Joined: Sat Dec 25, 2010 2:55 pm
- Location: Macedonia
- x 81
Re: I'm Waiting Game Engine Proposal
[s]Excuse me if I'm wrong, but your posting pattern somehow gives me the feeling that you are a spam-bot, I hope this isn't the case, though.[/s]umityildiz wrote:Is there a limitation to the Resource Editor and Map Editor?
[EDIT]
I stand corrected.
I apologize if I offended you in any way with what I said.
[/EDIT]
Last edited by Mind Calamity on Sun Oct 16, 2011 5:03 pm, edited 1 time in total.
BitBucket username changed to iboshkov (from MindCalamity)
Do you need help? What have you tried?
- xavier
---------------------
HkOgre - a Havok Integration for OGRE | Simple SSAO | My Blog | My YouTube | My DeviantArt
Do you need help? What have you tried?
- xavier
---------------------
HkOgre - a Havok Integration for OGRE | Simple SSAO | My Blog | My YouTube | My DeviantArt
-
umityildiz
- Gnoblar
- Posts: 6
- Joined: Tue Jun 21, 2011 6:22 pm
Re: I'm Waiting Game Engine Proposal
I asked this question NeoAxis Forum. I thank you for the answers to your licensing required.