OgreJS is the Javascript version of the Ogre engine. It is open source, and the goal is to make it as similar to the Ogre API as possible. I'd like it to have a nice plugin system just like Ogre.
Unfortunately, I don't have the time to devote to this project that I would like. I don't know when I'd even get the chance to work on it again to be honest.
You can view a running demo of it at: http://www.highersoftware.com/OgreJS/
Press P to view the log.
Right now it uses WebGL for the rendering. It also uses Pre3D for the software rendering (or maybe it's ParpeVision? I dont remember. It's been months since I last touched it.). It's able to detect if WebGL isn't available and falls back to Pre3D if WebGL isn't available.
I would like it to have it's own software rasterizer for when WebGL isn't available, but I know it is a HUGE pain to write one.
It's not much, but it can develop into something eventually. If anyone is interested I can setup a SourceForge account and make you admin. I might be able to hop in from time-to-time to help out, but that will depend on my schedule. Any takers?
OgreJS - Ogre JavaScript Engine
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- Gnoblar
- Posts: 13
- Joined: Wed Jan 10, 2007 1:22 pm