I'm working on an IDE (Integrated Development Environment) since two months and here i am. My IDE named Orion Game Tool is dedicated to shader programming.
It use Ogre3D as render engine.
Here are all features :
- Organize your shaders with OGT project system : Create all your shaders in a project, it's easy to maintain.
- Support CG, GLSL and HLSL : Full highlight syntax system for all main shader languages.
- Support material script : Create your material and apply your shader in your model with the Ogre3D material script.
- Highlight syntax
- CGC and FXC compilers : OGT use compiler to detect and display errors. So it's easy for you to correct your errors!
- Texture library system : Add in your project your textures and organize them in the texture library. Easy for you to use textures in your materials
- 3D Real-time render window : See in real-time your material/shader in the rendering window.
So this is a powerful tool who help you in shader programming!
It use Ogre3D for render and Qt for interface. Orion Game Tool is available in two languages, English or French.
Some new features will availables soon. This version is a Beta, but it work fine.
Here some screeshot (Don't worry about the french menu. Orion Game Tool is also available in English version






Official website : Orion Game Tool Website
PS : Sorry for my poor english. This is not my native language. English version of Orion Game Tool can have mistranslation. Please let me know.
