Ryzom Character to Ogre3D?

The place for artists, modellers, level designers et al to discuss their approaches for creating content for OGRE.
User avatar
Herb
Orc
Posts: 412
Joined: Thu Jun 04, 2009 3:21 am
Location: Kalamazoo,MI
x 38

Ryzom Character to Ogre3D?

Post by Herb »

Been trying to figure out how to get the Ryzom characters with animations into an Ogre mesh format. :? Has anybody had any luck with this? I'm able to get models out (without skeletons/animations). I'm not very familiar with 3ds max and the models seem to be in an older format, which are probably my main hurdles. I use Milkshape/Fragmotion as well, so I'm tried exporting to FBX and 3ds (which those tools can import), but no luck with the animation part.... NeoAxis has a 3ds Max exporter, but get an error exporting saying that I don't have a skin modifier set. I read something about the models using a different type of modifier, but that's about the extend I know. Anyway, if someone could shed some light on this, I'd appreciate it. :) Thanks!
dragutux
Halfling
Posts: 56
Joined: Thu Nov 19, 2009 9:39 am
x 12

Re: Ryzom Character to Ogre3D?

Post by dragutux »

Hello, pm me, i have worked with 3ds max rigging & exporting for ogre, i can give you advice. i also got skype : tuxedo67000.