When we export meshes from OgreMax, vertices are all duplicated for each polygon. Can someone advise which setting(s) we should change to make this use indexing instead? Right now I use MeshMagick after exporting but I'm sure the exporter has this ability.
Thanks.
OgreMax - meshes not using index buffers
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Re: OgreMax - meshes not using index buffers
"Remove Duplicate Vertices" http://www.ogremax.com/Documents/OgreMa ... -mesh.html
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