I'm new to OGRE3D. My specs are Windows 7 Service Pack 1 (7.1) , Visual Studio 2010, Blender 2.6 , exporter for 2.6 found in the forum (0.5.5 http://www.ogre3d.org/forums/viewtopic. ... =61485%20)
I'm working on the tutorial #1 : http://www.ogre3d.org/tikiwiki/Basic+Tu ... =Tutorials
When I load the OGRE face is perfect as the tutorial demonstrate. However, I went to get a free blender 3D model to test it from here: http://www.blendswap.com/3D-models/architecture/stairs/
In blender it looks like this:

in the OgreMeshy looks like this:

in my app, that I wasn't able to take a screenshot, looks distored as well.
here is the code the scene, which is the same as the tutorial
Code: Select all
void TutorialApplication::createScene(void)
{
// create your scene here :)
Ogre::Entity* ogreHead = mSceneMgr->createEntity("Head", "Stairs.mesh");
Ogre::SceneNode* headNode = mSceneMgr->getRootSceneNode()->createChildSceneNode();
headNode->attachObject(ogreHead);
// Set ambient light
mSceneMgr->setAmbientLight(Ogre::ColourValue(0.5, 0.5, 0.5));
// Create a light
Ogre::Light* l = mSceneMgr->createLight("MainLight");
l->setPosition(20,80,50);
}
Code: Select all
Material.004.material
Stairs.mesh
Stairs.mesh.xml
stairs.scene
what do you think is going on?
thanks,
Francisco