I worked on a 3D level editor for about 2 years before I realised the project was way too big for one person to take on. I eventually came to the same conclusion you've just done.Alexiss wrote:Yeah, so 1 year later I'm still busy over my head and into problems so I decided to release the sources on GitHub the way I left them.
I still want to work on IWE and this is a temporary solution as I thought it might be more useful there than sitting on my hard drive taking dust.
These days I've changed my attitude a lot. I focus on making much smaller games and I get them done, released and I'm actually selling a few copies. It was painful at first to drop a project I had been working on for so long, but in the end it was one of the best decisions I've ever made.
I moved away from Ogre and started working with MonoGame. An open source port of XNA that supports many platforms including Android, iOS, Windows, Mac, Linux, Windows 8 Store, Windows Phone 8, PlayStation Mobile and OUYA. It's not as powerful as Ogre, but it's much much easier to make real games in a short period of time.
After I finished my first game I got involved in a community called OneGameAMonth and I've never looked back. It's really active with lots of game developers with a similar mind set. It doesn't matter what you use to make your games, or what you intend to do with them afterwards but being involved in the community is very motivating. Check it out, it's fun
