Hi, i made a breaking wave animation, and i was wondering if any of you guys can give some hints at how to export this to OGRE.
The animation system was made in Maya 2012 and its basically some spline blend shapes deforming a lofted plane.
I tried exporting with ogreMax but it didn´t export the animation, only the deformed plane.
Thanks!
Last edited by roimatola on Mon Nov 28, 2011 1:46 am, edited 1 time in total.
I know you tried ogremax, but i would try ogremax too with 'morph deformation' animation + be careful of the keyframe timing, or I would write my own plugin.
Are a programmer or a graphist?
You might ask derek nedelman. He might not answer, but still he is the author and maintainer of ogremax.
The native Ogre exporter for Maya would export this just fine as well.
(but you have to convert it to polygons. No exporter is going to handle splines.)
no need to write your own plugin (unless you MUST keep this as a spline).
You were right, i did managed to export it as morph. I just had to watch out for the tesselation, maya was tessellating the mesh as needed, and so, the first frame had really just a few triangles.