The game has launched on Steam Early Access! Pick it up with 20% off! Which is $11.99.
http://store.steampowered.com/app/285110
Or grab a copy on GMG for $9.60!!! Details here: http://steamcommunity.com/app/285110/di ... 897833948/
Thanks everyone in the Ogre community, without you all, I would of had to teach my self opengl!
//////////////////////////////
Little Older News
/////////////////////////////
It's been ages since I've updated this thread. Sorry for anyone following it.
Anyhoo, Big news! GearCity will be released on Steam Early Access, May 30th! Normal price is $14.99 but we've a 20% launch discount going on, so be sure to check it out!
[youtube]Osr3U71GBoU[/youtube]
We got a bunch of screenshots, and even our Open Beta builds which you can find on our site: http://www.gearcity.info/
////////////////////////////////////////////////////////////////////////////
// Old News //
////////////////////////////////////////////////////////////////////////////
Hey guys! It's been a while since I last updated this thread. Sorry
about that. We've gotten a lot of work done over the past year.
There is a new car designer system, 300 AI companies, lots of eye candy,
and way too much stuff to type so how about a quick trailer video?
Remember to check out http://www.gearcity.info/ and http://www.ventdev.com for more details.
[youtube]MB69KwFKigs[/youtube]
Check out our articles on:
Indie Game HQ: http://indiegamehq.com/gear-city-by-ven ... ming-beta/
Indie Games: http://indiegames.com/2013/01/trailer_g ... _vent.html
Indie Retro News: http://www.indieretronews.com/2013/01/g ... uring.html
And like us on facebook! http://www.facebook.com/profile.php?id=183139871741918
////////////////////////////////////////////////////////////////////////////
// Older News //
////////////////////////////////////////////////////////////////////////////
GearCity is an Automobile Manufacturing Business Simulator, AKA, "Management" game.
You design, build, market, and sell automobiles in a historically accurate and realistic economic simulator.You have one important goal, stay in business!
We've been working on this game for about the last year and change. It's now in a playable state, and thus we can show it off!
We're using Ogre3d, QuickGUI, rapidxml dotsceneloader, and a slightly modified Advance Ogre Framework.
Anyhoo, visit the site http://www.gearcity.info, and enjoy!
[youtube]MxEPCGjCGGQ[/youtube]
GearCity - Steam Early Access! - GO BUY IT!
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GearCity - Steam Early Access! - GO BUY IT!
Last edited by EricB on Sat May 31, 2014 6:43 pm, edited 10 times in total.
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Re: Gear City
Wow you must have put a lot of efforts in Gear City. Kudos for that.
The game seem really complicated though... but it's only an Alpha, I know :-)
The game seem really complicated though... but it's only an Alpha, I know :-)
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Re: Gear City
Anything that might be of interest for the genreal public that I should change in the framework or only stuff very specific to your - BTW very interesting - creation?bronzebeard wrote:and a slightly modified Advance Ogre Framework.
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Re: Gear City
I can see that you did a lot of thinking about the simulation and game mechanism.
But why Ogre3D?
There is very little 3D graphics shown in the video - maybe using 2D engine would fit all your needs?
But why Ogre3D?
There is very little 3D graphics shown in the video - maybe using 2D engine would fit all your needs?
Cool looking Graphical Installers in NSIS and Inno Setup: http://www.graphical-installer.com - FREE for Ogre projects
I offer NSIS/Inno Setup scripting, C/C++/C#/Delphi programming: http://www.unsigned.sk
Develop NSIS/Inno Setup projects directly in Visual Studio 2005-2015: http://www.visual-installer.com/
or RAD Studio 2009-XE8: http://www.rad-installer.com/
I offer NSIS/Inno Setup scripting, C/C++/C#/Delphi programming: http://www.unsigned.sk
Develop NSIS/Inno Setup projects directly in Visual Studio 2005-2015: http://www.visual-installer.com/
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Re: Gear City
Nice project, but we'll see much more 3D assets in later versions, don't we? I would assume, that we see the car parts and the final cars, maybe even the factory? But concentrating on the general game play is definitely a good idea and good project management, can't wait to see more .
Btw., I sent you a PM about distribution opportunities!
Btw., I sent you a PM about distribution opportunities!
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Re: Gear City
Well I am using an old old version of your advance ogre framework. A lot of the stuff I did to mine you've already done to yours, like adding rapidxml dotscene loader. I did change how you initialized ogre (i'm not sure if you changed that in the latest aof) my version now loads video settings from an xml file. Also I added a singleton which controls sql statements and stores all temporary data that is not saved to the DB. I put in Qgui, so a bit of the gui calls are different. I also changed around a few minor things, more for personal preference or non use (like ripping out pause()). If any of those interest you I could clean it up and submit them to you (Though none are really to hard to do on your own).spacegaier wrote:Anything that might be of interest for the genreal public that I should change in the framework or only stuff very specific to your - BTW very interesting - creation?bronzebeard wrote:and a slightly modified Advance Ogre Framework.
1) I know ogre much better than sdl.Slappy wrote:I can see that you did a lot of thinking about the simulation and game mechanism.
But why Ogre3D?
There is very little 3D graphics shown in the video - maybe using 2D engine would fit all your needs?
2) The car designer system is "spore" like. As in using pose animation we're going to allow you to modify the car body in 3d to however you want it.
To me it's quicker to handle all this in ogre rather than do it in sdl + openGL.
And actually, everything you see is completely 3d other than the gui and the splash... It's just the camera isn't moving
Of course! My artwork has been coming a bit slow lately. Thus why we're focusing on the rest of the game first. The RnD state will have a bunch of 3d goodies. The gray area will be a design room which you can rotate inside 360degrees, in the center will be whatever you are designing. The engine, chassis, and gearboxes won't have much in the way of modification options, however, the car designer will. We plan on making it "Spore" like, in that you grab a fender push and pull it, attach various external pieces like headlights, grills, side mirrors, etc.SunSailor wrote:Nice project, but we'll see much more 3D assets in later versions, don't we? I would assume, that we see the car parts and the final cars, maybe even the factory? But concentrating on the general game play is definitely a good idea and good project management, can't wait to see more .
Btw., I sent you a PM about distribution opportunities!
My current trac versions show this:
v0.5 - finish core components (world news, internal memos, calculator, banking, stocks, etc)
v0.6 - GUI redesign, balancing, finish AI
v0.7 - RnD Designer Work
v0.8 - Content and Data (tedious but i'm in the process of making gtk tools to make it less so)
v0.9 - Bugs and Balancing
v1.0 - Bugs, Balancing, then Release.
So by my chart, it'll be a while before we'll have a pretty car designer.
CUINL wrote:Reminds me a lot of old times with the game Detroit
http://www.mobygames.com/game/detroit
Doh! You caught me!
Don't forget ! http://www.mobygames.com/game/motor-city
Yes, my plan is to recreate these classics, modernize them a bit, and add a little more complexity to them. Glad someone else is into old games like me
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Re: Gear City
Okay, sounds more like additions that are not directly related to Ogre (e.g. the SQL part or another GUI), so I think that is not needed in the framework itself. Thanks for telling us though .bronzebeard wrote:Well I am using an old old version of your advance ogre framework. A lot of the stuff I did to mine you've already done to yours, like adding rapidxml dotscene loader. I did change how you initialized ogre (i'm not sure if you changed that in the latest aof) my version now loads video settings from an xml file. Also I added a singleton which controls sql statements and stores all temporary data that is not saved to the DB. I put in Qgui, so a bit of the gui calls are different. I also changed around a few minor things, more for personal preference or non use (like ripping out pause()). If any of those interest you I could clean it up and submit them to you (Though none are really to hard to do on your own).spacegaier wrote:Anything that might be of interest for the genreal public that I should change in the framework or only stuff very specific to your - BTW very interesting - creation?bronzebeard wrote:and a slightly modified Advance Ogre Framework.
Ogre Admin [Admin, Dev, PR, Finance, Wiki, etc.] | BasicOgreFramework | AdvancedOgreFramework
Don't know what to do in your spare time? Help the Ogre wiki grow! Or squash a bug...
Don't know what to do in your spare time? Help the Ogre wiki grow! Or squash a bug...
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Re: GearCity
Hey guys! It's been a while since I last updated this thread. Sorry
about that. We've gotten a lot of work done over the past year.
There is a new car designer system, 300 AI companies, lots of eye candy,
and way too much stuff to type so how about a quick trailer video?
Remember to check out http://www.gearcity.info/ and http://www.ventdev.com for more details.
[youtube]MB69KwFKigs[/youtube]
Check out our articles on:
Indie Game HQ: http://indiegamehq.com/gear-city-by-ven ... ming-beta/
Indie Games: http://indiegames.com/2013/01/trailer_g ... _vent.html
Indie Retro News: http://www.indieretronews.com/2013/01/g ... uring.html
And like us on facebook! http://www.facebook.com/profile.php?id=183139871741918
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- x 2
Re: GearCity
Congratulations, I love management games and this one looks good!
Keeping an eye on it.
Keeping an eye on it.
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Re: GearCity
It's been ages since I've updated this thread. Sorry for anyone following it.
Anyhoo, Big news! GearCity will be released on Steam Early Access, May 30th! Normal price is $14.99 but we have a 20% launch discount going on, so be sure to check it out!
[youtube]Osr3U71GBoU[/youtube]
We got a bunch of screenshots, and even Free Open Beta builds which you can find on our site: http://www.gearcity.info/
Enjoy!
Anyhoo, Big news! GearCity will be released on Steam Early Access, May 30th! Normal price is $14.99 but we have a 20% launch discount going on, so be sure to check it out!
[youtube]Osr3U71GBoU[/youtube]
We got a bunch of screenshots, and even Free Open Beta builds which you can find on our site: http://www.gearcity.info/
Enjoy!
-
- Bronze Sponsor
- Posts: 360
- Joined: Fri Apr 09, 2010 5:28 am
- Location: Florida
- x 213
Re: GearCity - Steam Early Access May 30th!
The game has launched on Steam Early Access! Pick it up with 20% off! Which is $11.99.
http://store.steampowered.com/app/285110
Or grab a copy on GMG for $9.60!!! Details here: http://steamcommunity.com/app/285110/di ... 897833948/
Thanks everyone in the Ogre community, without you all, I would of had to teach my self opengl!
http://store.steampowered.com/app/285110
Or grab a copy on GMG for $9.60!!! Details here: http://steamcommunity.com/app/285110/di ... 897833948/
Thanks everyone in the Ogre community, without you all, I would of had to teach my self opengl!