I saw
good looking trees in game Overgrowth(they started it using BGE, then wrote their own engine). We can ask them for tree models/techniques.
This article (from their blog) about game plants looks interesting. Trees are hard to do, but we need pretty trees, not blocky and same-looking ones.
This extendable palm looks good. Palm are easier to do correctly, lowpoly and good-looking than regular trees. Other ones:
http://www.blendswap.com/blends/plants/ ... alm-trees/
http://thefree3dmodels.com/stuff/plants ... 16-1-0-309 (from site with CC-BY-NC-SA models)
Also have a look at:
http://cgcookie.com/blender/category/re ... ree-stuff/ They have some nice skydomes there.
If we're going really pro, you can take a look at GPU gems, e.g.
this.
I think unofficial release of Hydrax (0.5.3/0.5.4) have OpenGL shaders, but IDK if SkyX too.
What threatens us is
design by committee We just can't end with various quality (and styles - think of cartoon pirates on realistic ship) assets, few map versions, unfinished features and no officially released demo. IMHO we must choose the leader. (not me - too little time & experience)
So it looks like we're gonna make pirate/medieval demo, and after that we'll think about other ones (like space/racing/etc.)