inverse projection as an automatic shader parameter
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- OGRE Contributor
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inverse projection as an automatic shader parameter
this parameter gets used a lot of post processing that deals with depth buffer (ex .dof ,soft particles ) .it would simply things alot!
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- OGRE Moderator
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Re: inverse projection as an automatic shader parameter
We already have it: inverse_projection_matrix
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- OGRE Contributor
- Posts: 217
- Joined: Wed Jan 25, 2006 11:16 pm
- Location: Redmond,WA
Re: inverse projection as an automatic shader parameter
oh great ,i was looking for it but some how missed it ,thanks