Ogre and Lua

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Kalvinorama
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Posts: 5
Joined: Mon Sep 05, 2011 2:37 pm

Ogre and Lua

Post by Kalvinorama »

Hello

I have a little problem in integrating Lua in my game using Ogre Engine.

When i start my application, it is the lua interpreting console who appears instead of my application (which start in console mod for starting of Ogre)

it makes that since i'm added the "libLua.a" and "libLua.dll.a"
the twice are apparently necessary for linking phase.
i try to recompile Lua but i've got the same problem

i'm using CODE::Blocks in Windows
with Ogre1.7 and Lua 5.2


If you have an idea, please, feel free to inform me

Thank in advance
Sorry for my english
Acly
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Posts: 1
Joined: Mon Dec 26, 2011 4:41 pm

Re: Ogre and Lua

Post by Acly »

The lua interpreter should not be part of the lua lib you use in your project.

When you compiled Lua, did you include the files lua.c and luac.c ?
These are for the interpreter and compiler respectively and should NOT be included in compilation if you just want the library.
Kalvinorama
Gnoblar
Posts: 5
Joined: Mon Sep 05, 2011 2:37 pm

Re: Ogre and Lua

Post by Kalvinorama »

Thanks for you answer.

I found the problem : i have some file from Lua included in makefile but not in the GUI of my IDE.
The problems effectively come from the included luac.h
Sorry for this useless post ;)
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Kojack
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Re: Ogre and Lua

Post by Kojack »

Lua doesn't have a file called luac.h