How can I create .dds volume textures (those .dds files made of multiple slices).....can I do this by rendering slices of a material with a 3d texture in bryce? I have not found anything on the web showing me how I could do this. I've done some exports of the rendermonkey stone shader, and they look great because using a 3d texture does away with uv stretching completely. But the volume texture .dds that rendermonkey uses is your generic cloud type. I would like to make seamless volume textures with other patterns.
thx!
-h
how to create seamless .dds files made of multiple slices
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- Goblin
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- OGRE Moderator
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Re: how to create seamless .dds files made of multiple slic
The DirectX sdk comes with a program called DxTex.exe. It lets you create new dds volume textures.
You ask for a new texture, tell it to be a volume texture and give it the number of slices. Then you do "open onto this surface" and select an image (it will be scaled to fit), press > for the next slice, and repeat.
Making the texture seamless on all three axes is going to be tricky though. I don't know of any paint programs that can rotate a volume texture to see it side on.
You ask for a new texture, tell it to be a volume texture and give it the number of slices. Then you do "open onto this surface" and select an image (it will be scaled to fit), press > for the next slice, and repeat.
Making the texture seamless on all three axes is going to be tricky though. I don't know of any paint programs that can rotate a volume texture to see it side on.
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- Goblin
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Re: how to create seamless .dds files made of multiple slic
i wonder if i create a 3d texture in bryce and then assign it to a few planes and use those as layers....hmph. rendermonkey comes with at least one so someone out there knows how to generate them...or perhaps there is a hack where you do image offesets and mess with blurring? i'm clueless.