when you setup the vehicle, you setup the chassis rigid body, and the position and suspension settings of the tires. then in your game loop, you have a special vehicle-control callback, where you can set the torque / steering angle for all of the tires. you can also control the tire's traction in terms of true tire physics based on slip percentages, etc.
Newton provides many utility functions that make implementing brakes etc really easy. but you need to code the vehicle's "engine" yourself, as Newton simply wants to know the final torque applied to the wheel.
Designing a new game, and have questions.....
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