Hello !
new version : 2.3 on April 25 2015
Added Optional textures conversion to DDS format.
Added automatic shaders generator for normal / specular map and simple pixel lighting with multi light
As usual for our users, we were looking for an easy and free Ogre exporter for 3ds Max, and cannot found any with a good standard material converter nor a simple interface.
Last time that I need to export a simple scene it took me several hours to convert and set materials (and several crash).
So I decided to make my own exporter ^^
The objective for the Easy Ogre Exporter is to be the most simple as possible but with a lots of direct conversions from max scenes, and sure to be free and LGPL
3ds Max users are not developers !!
I started from the code of the FxOgreFxExporter (to get some clues), but since this exporter only manage a single mesh, I rewrote almost every thing
Here the current working state :
- one click export from the Max export menu > Ogre scene
- mesh binary export for each objects in the scene
- standard material conversions with colors, multi textures / uvs, refmap channel, transparency and material options like "double sided" or "wire"
- Architecture material conversion, with colors, diffuse texture, multi uv and transparency
- Mentalray Arch / Design material conversion, with colors, diffuse texture, multi uv and transparency
- export the textures files
- skeleton with animations from the main track or from the biped mixer if available
- nodes animations from the main track for each node in the dot scene
- lights and cameras ^^
- automatic unit conversion to meter
- morph animations
- mesh poses
- vertex animations
- small dialog interface for a minimum of setting like the Ogre version for meshs, prefixs, directories ...
- manage animations from the motion mixer
- generated shaders for normal maps or pixel lighting options
- textures conversion / optimization to DDS format
- a setup for quick installation
Actual exporter is compiled for max 9 to max 2015 in 32 and 64bits, can export in all Ogre versions
you can get the plugins files here
https://github.com/OGRECave/EasyOgreExp ... ter/output
chose your max version and copy the dle file in your max plugins directory
Please give me some feed back if you found some mistakes on the materials or animations conversions
If some developers with an experience on the Max SDK want to participate please do
the lack of max SDK documentation give me some headache ^^
sources : https://github.com/OGRECave/EasyOgreExporter
Enjoy !