Since one week I hardly try to get external models to work in ogre, without success

First I tried of course to load 3DS models to blender and then export them to ogre-format, but the ogre exporter is no more up tp date: http://www.ogre3d.org/forums/viewtopic.php?f=8&t=68906
Then I found the "3ds2mesh" program, which is not compilable due to wrong use of stdlib. I corrected that (<stdio> and using namespace) and compiled it. But when I try to convert a 3DS file I get an segmentation fault..
I even installed GoogleSketchUp under Wine and tried the export plugin, but it works officially only till version 7, but with my the downloaded version 7 it doesn't work at all..
Then I found the nice programm Wings3D which can open Blender and 3DS files. And There seems to be an exporter, but the links are dead: http://www.ogre3d.org/tikiwiki/Wings3D+Exporter
My question: How the hell can I convert any kind of model format to use in Ogre?
Or: Is there some repository of ogre-mesh? I need some houses and a cabriot car.