[VS/Win] Snapshot 12.03.2016
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- Bronze Sponsor
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Re: [VS/Win] Snapshot 31.08.2013
Hmm I was trying to do a small MyGui test and I am getting a linker error because it is looking for a different version of boost: libboost_thread-vc100-mt-gd-1_55.lib
The 1.54 version was working fine with just Ogre. Is the MyGui built against a different version?
The 1.54 version was working fine with just Ogre. Is the MyGui built against a different version?
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- Minaton
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Re: [VS/Win] Snapshot 31.08.2013
I'm sorry, this was my mistake. I forget to update the boost links. 1.55 is required for all packages of 31.08.2013.Slicky wrote:Hmm I was trying to do a small MyGui test and I am getting a linker error because it is looking for a different version of boost: libboost_thread-vc100-mt-gd-1_55.lib
The 1.54 version was working fine with just Ogre. Is the MyGui built against a different version?
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- Gnoblar
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Re: [VS/Win] Snapshot 31.08.2013
Just a clarification, but what exactly are we supposed to do for the boost library itself? There seems to be some kind of implicit boost dependency being dragged in with the linker wanting libboost_thread-vc110-mt-gd-1_55.lib but your boost package is just the source. Are we supposed to be building the libs ourselves?
Also, I followed another thread to this one when I was trying to figure out how to get CEGUI working with Ogre 1.9. There was a claim that your prebuilt binaries had the CEGUI libraries as well, though is that still true?
Also, I followed another thread to this one when I was trying to figure out how to get CEGUI working with Ogre 1.9. There was a claim that your prebuilt binaries had the CEGUI libraries as well, though is that still true?
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Re: [VS/Win] Snapshot 31.08.2013
The boost download contains libs also. They are under the stage directory.
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- Gnoblar
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Re: [VS/Win] Snapshot 31.08.2013
Wow, search fail. And CEGUI?
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- Minaton
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Re: [VS/Win] Snapshot 31.08.2013
I've updated the main post with new links. CEGUI has been droped out from my build list.ZWabbit wrote:Wow, search fail. And CEGUI?
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- Gnoblar
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Re: [VS/Win] Snapshot 03.10.2013
Damn. I don't suppose anyone has had any success actually building CEGUI recently? Last time I tried I got linking errors against Ogre 1.9, though that was with their 'stable' release and not their master dev branch.
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- Halfling
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Re: [VS/Win] Snapshot 03.10.2013
Gotta quote the user above. Everytime i try building it i just waste hours without being actually able to have a working version...
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- Minaton
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Re: [VS/Win] Snapshot 03.10.2013
I'll not build CEGUI again! I'm done with this crap.
It is possible, but you have to patch a few files (boost support, Ghadamon changes etc.). Please use the CEGUI forum or ask kulik. This thread is not a CEGUI support thread. Thanks!
It is possible, but you have to patch a few files (boost support, Ghadamon changes etc.). Please use the CEGUI forum or ask kulik. This thread is not a CEGUI support thread. Thanks!
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- Kobold
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Re: [VS/Win]
Hi,
since the 10th November passed (RC2 SDK should be released) and I didnt find any new precompiled package (hopefully also for VS 2013) I just tryed to compile ogre by myself, with all default values.
But as I see, it take much time to get it to work, after that, it must be compiled.
Is it possible for you to compile the whole package against Visual Studio 2013 and upload it?
I would love it, since I moved from VS 2012 to 2013, the usage of intellisense and the debugger is bigger for me.
I didnt compiled orge yet, but I´m doing it right now, but I guess it wont compile correctly.
I´d used the newest version of everything I could grap, (boost, freetype, freeimage, OIS, zlib, zzlib),
and everything compiles for a long time now, I´ve just spend 2 hours to add all stuff so I could compile.
I hope I can fix all errors which I get, but I guess, every would love to see a VS 2013 package
since the 10th November passed (RC2 SDK should be released) and I didnt find any new precompiled package (hopefully also for VS 2013) I just tryed to compile ogre by myself, with all default values.
But as I see, it take much time to get it to work, after that, it must be compiled.
Is it possible for you to compile the whole package against Visual Studio 2013 and upload it?
I would love it, since I moved from VS 2012 to 2013, the usage of intellisense and the debugger is bigger for me.
I didnt compiled orge yet, but I´m doing it right now, but I guess it wont compile correctly.
I´d used the newest version of everything I could grap, (boost, freetype, freeimage, OIS, zlib, zzlib),
and everything compiles for a long time now, I´ve just spend 2 hours to add all stuff so I could compile.
I hope I can fix all errors which I get, but I guess, every would love to see a VS 2013 package
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- Minaton
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Re: [VS/Win] Snapshot 02.11.2013
Sorry, I don't have VS2013, so I could not compile Ogre with VS2013. Maybe I can extend my build scripts until the end of the year for VS2013. Maybe I could build Ogre in a VM. But I don't have enough time at the moment.
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- Gremlin
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Re: [VS/Win] Snapshot 03.10.2013
Hi. The reason is that Ogre is pushing boost system dependency to all users without exposing this in any way. We have a patch that should fix this but as I don't have regular access to Windows I haven't tested it yet.Transporter wrote:I'll not build CEGUI again! I'm done with this crap.
It is possible, but you have to patch a few files (boost support, Ghadamon changes etc.). Please use the CEGUI forum or ask kulik. This thread is not a CEGUI support thread. Thanks!
https://bitbucket.org/cegui/cegui/pull-request/37
Any testing would be greatly appreciated. We want to have this in 0.8.3 if possible.
EDIT: Just a note here that this has been merged to v0-8 with minor changes. It seems to be working for the people who tested it. Both boost < 1.50 and >= 1.50 is supported.
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- Greenskin
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Re: [VS/Win] Snapshot 02.11.2013
Thanks a lot for the builds. I have a low-end system at the moment in which I can't completely build plugins + Ogre without error so I rely on your builds and live happily!
Also, would it be possible to build OgreOggSound as well ?
Also, would it be possible to build OgreOggSound as well ?
Check out my projects: https://github.com/NotCamelCase
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- Greenskin
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Re: [VS/Win] Snapshot 02.11.2013
What about VC++2013?
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- Minaton
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Re: [VS/Win] Snapshot 02.11.2013
Sorry, I still don't have VS2013, so I could not compile Ogre with VS2013. I don't have enough time at the moment to setup a VS2013 environment.Shtuka wrote:What about VC++2013?
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Re: [VS/Win] Snapshot 18.01.2014
Thanks for the updated versions. I have VS 2013 also now but for now I am still using VS 2010.
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- Minaton
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Re: [VS/Win] Snapshot 18.01.2014
You are welcome! I started to edit my scripts, so that VS2013 works. But I don't have the time to finish this project.Slicky wrote:Thanks for the updated versions. I have VS 2013 also now but for now I am still using VS 2010.
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- Gnome
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Re: [VS/Win] Snapshot 18.01.2014
Question:
If I run update 4 on visual studio, do you think it will affect the binaries? It shouldn't right?
Thanks,
Francisco
If I run update 4 on visual studio, do you think it will affect the binaries? It shouldn't right?
Thanks,
Francisco
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- Minaton
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Re: [VS/Win] Snapshot 22.02.2014
I'm using update 4 so you don't have to worry about that. To answer your question: Yes, update 4 will change binaries, because the update performs a couple of changes on compiler and linker.iblues1976 wrote:Question:
If I run update 4 on visual studio, do you think it will affect the binaries? It shouldn't right?
http://support.microsoft.com/kb/2872520/en
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- Gnome
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Re: [VS/Win] Snapshot 22.02.2014
I'm using 1.8 that you used to have in the first post. How to know that is the binary that is ready for update 4?
I would move to 1.9 but I'm not sure if there are big differences.
I would move to 1.9 but I'm not sure if there are big differences.
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- Minaton
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Re: [VS/Win] Snapshot 22.02.2014
I stopped building 1.8 since 1.9 has been released and removed all the files. There are a few differences between 1.8 and 1.9 but nothing to worry about. Microsoft released Visual Studio 2012 Update 4 (Visual Studio 2012.4) on November 13, 2013. All newer packages are build with that update. But you can also use packages with update 3.iblues1976 wrote:I'm using 1.8 that you used to have in the first post. How to know that is the binary that is ready for update 4?
I would move to 1.9 but I'm not sure if there are big differences.
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- Gnoblar
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Re: [VS/Win] Snapshot 22.02.2014
I'm trying for hours, searched on google for errors many times but Cmake is still fail to locate all dependencies.
I'm using your dependency file for VS2012 x64. Here is my log.
Biggest problem i see is, this
CMake Error: The following variables are used in this project, but they are set to NOTFOUND.
Please set them or make sure they are set and tested correctly in the CMake files:
EGL_INCLUDE_DIR (ADVANCED)
used as include directory in directory C:/ogre1.9/RenderSystems/GLES2
FREETYPE_FT2BUILD_INCLUDE_DIR (ADVANCED)
used as include directory in directory C:/ogre1.9/OgreMain
used as include directory in directory C:/ogre1.9/RenderSystems/Direct3D9
I'm using your dependency file for VS2012 x64. Here is my log.
Biggest problem i see is, this
CMake Error: The following variables are used in this project, but they are set to NOTFOUND.
Please set them or make sure they are set and tested correctly in the CMake files:
EGL_INCLUDE_DIR (ADVANCED)
used as include directory in directory C:/ogre1.9/RenderSystems/GLES2
FREETYPE_FT2BUILD_INCLUDE_DIR (ADVANCED)
used as include directory in directory C:/ogre1.9/OgreMain
used as include directory in directory C:/ogre1.9/RenderSystems/Direct3D9
Code: Select all
Configuring OGRE 1.10.0unstable
Search path: C:/Dependencies-vc110-x64-22.02.2014;C:/boost_1_55_0;C:/tinyxml;C:/builtOgre1.9deps;C:/builtOgre1.9/Dependencies;C:/ogre1.9/Dependencies;C:/builtOgre1.9/../Dependencies;C:/ogre1.9/../Dependencies
Looking for ZLIB...
Could NOT find PkgConfig (missing: PKG_CONFIG_EXECUTABLE)
Found ZLIB: optimized;C:/Dependencies-vc110-x64-22.02.2014/lib/Release/ZLib.lib;debug;C:/Dependencies-vc110-x64-22.02.2014/lib/Debug/ZLib.lib
Looking for ZZip...
Could NOT find PkgConfig (missing: PKG_CONFIG_EXECUTABLE)
Found ZZip: optimized;C:/Dependencies-vc110-x64-22.02.2014/lib/Release/zziplib.lib;debug;C:/Dependencies-vc110-x64-22.02.2014/lib/Debug/zziplibd.lib
Looking for FreeImage...
Could NOT find PkgConfig (missing: PKG_CONFIG_EXECUTABLE)
Found FreeImage: optimized;C:/Dependencies-vc110-x64-22.02.2014/lib/Release/FreeImageLib.lib;debug;C:/Dependencies-vc110-x64-22.02.2014/lib/Debug/FreeImageLib.lib
Looking for FREETYPE...
Could NOT find PkgConfig (missing: PKG_CONFIG_EXECUTABLE)
CMAKE_PREFIX_PATH: C:/Dependencies-vc110-x64-22.02.2014;C:/boost_1_55_0;C:/tinyxml;C:/builtOgre1.9deps;C:/builtOgre1.9/Dependencies;C:/ogre1.9/Dependencies;C:/builtOgre1.9/../Dependencies;C:/ogre1.9/../Dependencies
CMAKE_PREFIX_PATH: C:/Dependencies-vc110-x64-22.02.2014;C:/boost_1_55_0;C:/tinyxml;C:/builtOgre1.9deps;C:/builtOgre1.9/Dependencies;C:/ogre1.9/Dependencies;C:/builtOgre1.9/../Dependencies;C:/ogre1.9/../Dependencies
Found FREETYPE: optimized;C:/Dependencies-vc110-x64-22.02.2014/lib/Release/freetype251.lib;debug;C:/Dependencies-vc110-x64-22.02.2014/lib/Debug/freetype251_D.lib
Looking for DirectX9...
Found DirectX9: C:/Program Files (x86)/Microsoft DirectX SDK (June 2010)/Lib/x64/d3d9.lib
Looking for DirectX11...
Found DirectX11: C:/Program Files (x86)/Microsoft DirectX SDK (June 2010)/Lib/x64/d3d11.lib
Looking for Cg...
Could NOT find PkgConfig (missing: PKG_CONFIG_EXECUTABLE)
Found Cg: optimized;C:/Dependencies-vc110-x64-22.02.2014/lib/Release/cg.lib;debug;C:/Dependencies-vc110-x64-22.02.2014/lib/Debug/cg.lib
Looking for POCO...
Could NOT find PkgConfig (missing: PKG_CONFIG_EXECUTABLE)
Could not locate POCO
Looking for TBB...
Could not locate TBB
Looking for GLSL_Optimizer...
GLSL_Optimizer_PREFIX_PATH changed.
Could NOT find PkgConfig (missing: PKG_CONFIG_EXECUTABLE)
Found GLSL_Optimizer: optimized;C:/Dependencies-vc110-x64-22.02.2014/lib/Release/mesaglsl2.lib;debug;C:/Dependencies-vc110-x64-22.02.2014/lib/Debug/mesaglsl2.lib
Looking for HLSL2GLSL...
HLSL2GLSL_PREFIX_PATH changed.
Could NOT find PkgConfig (missing: PKG_CONFIG_EXECUTABLE)
Found HLSL2GLSL: optimized;C:/Dependencies-vc110-x64-22.02.2014/lib/Release/hlsl2glsl.lib;debug;C:/Dependencies-vc110-x64-22.02.2014/lib/Debug/hlsl2glsl.lib
Looking for OIS...
OIS_PREFIX_PATH changed.
Could NOT find PkgConfig (missing: PKG_CONFIG_EXECUTABLE)
Found OIS: optimized;C:/Dependencies-vc110-x64-22.02.2014/lib/Release/OIS.lib;debug;C:/Dependencies-vc110-x64-22.02.2014/lib/Debug/OIS_d.lib
Looking for Softimage...
Could not locate Softimage
Found TinyXML: C:/tinyxml
Looking for CppUnit...
Could NOT find PkgConfig (missing: PKG_CONFIG_EXECUTABLE)
Could not locate CppUnit
-----------------------------------------------------------------------------
-- The following external packages were located on your system.
-- This installation will have the extra features provided by these packages.
+ zlib
+ zziplib
+ freeimage
+ freetype
+ OpenGL
+ OpenGL 3+
+ OpenGL ES 1.x
+ OpenGL ES 2.x
+ OpenGL ES 3.x
+ DirectX9
+ DirectX11
+ cg
+ boost
+ boost-thread
+ boost-date_time
+ boost-system
+ boost-chrono
+ boost-atomic
+ GLSL Optimizer
+ HLSL2GLSL
+ OIS
+ Doxygen
+ TinyXML
-----------------------------------------------------------------------------
-- The following OPTIONAL packages could NOT be located on your system.
-- Consider installing them to enable more features from this software.
+ POCO: POCO framework <http://pocoproject.org/>
+ tbb: Threading Building Blocks <http://www.threadingbuildingblocks.org/>
+ Softimage: Softimage SDK needed for building XSIExporter <FALSE>
+ CppUnit: Library for performing unit tests <http://cppunit.sourceforge.net>
-----------------------------------------------------------------------------
send_errorC:/Dependencies-vc110-x64-22.02.2014/bin/debug/libgles_cm.dll did not exist, can't install!
send_errorC:/Dependencies-vc110-x64-22.02.2014/bin/release/libgles_cm.dll did not exist, can't install!
send_errorC:/Dependencies-vc110-x64-22.02.2014/bin/debug/libGLESv2.dll did not exist, can't install!
send_errorC:/Dependencies-vc110-x64-22.02.2014/bin/release/libEGL.dll did not exist, can't install!
----------------------------------------------------------------------------
FEATURE SUMMARY
----------------------------------------------------------------------------
Building components:
+ Paging
+ MeshLodGenerator
+ Property
+ Terrain
+ RTShader System
+ RTShader System Core Shaders
+ RTShader System Extensions Shaders
+ Volume
+ Overlay
Building plugins:
+ BSP scene manager
+ Cg program manager
+ Octree scene manager
+ Portal connected zone scene manager
+ Particle FX
Building rendersystems:
+ Direct3D 9
+ Direct3D 11
+ OpenGL
+ OpenGL ES 1.x
+ OpenGL ES 2.x
Building executables:
+ Samples
+ Tools
Building core features:
+ Mesh Lod
+ DDS image codec
+ PVRTC image codec
+ ETC image codec
+ FreeImage codec
+ ZIP archives
Build type: dynamic
Threading support: background (boost)
Use double precision: disabled
Assert mode: standard
Allocator type: nedmalloc (pooling)
STL containers use allocator: enabled
Strings use allocator: disabled
Memory tracker (debug): disabled
Memory tracker (release): disabled
Use Boost: enabled
----------------------------------------------------------------------------
CMake Error: The following variables are used in this project, but they are set to NOTFOUND.
Please set them or make sure they are set and tested correctly in the CMake files:
EGL_INCLUDE_DIR (ADVANCED)
used as include directory in directory C:/ogre1.9/RenderSystems/GLES2
FREETYPE_FT2BUILD_INCLUDE_DIR (ADVANCED)
used as include directory in directory C:/ogre1.9/OgreMain
used as include directory in directory C:/ogre1.9/RenderSystems/Direct3D9
used as include directory in directory C:/ogre1.9/RenderSystems/Direct3D11
used as include directory in directory C:/ogre1.9/RenderSystems/GL
used as include directory in directory C:/ogre1.9/RenderSystems/GLES
used as include directory in directory C:/ogre1.9/RenderSystems/GLES2
used as include directory in directory C:/ogre1.9/PlugIns/OctreeSceneManager
used as include directory in directory C:/ogre1.9/PlugIns/BSPSceneManager
used as include directory in directory C:/ogre1.9/PlugIns/CgProgramManager
used as include directory in directory C:/ogre1.9/PlugIns/ParticleFX
used as include directory in directory C:/ogre1.9/PlugIns/PCZSceneManager
used as include directory in directory C:/ogre1.9/PlugIns/OctreeZone
used as include directory in directory C:/ogre1.9/Components/Paging
used as include directory in directory C:/ogre1.9/Components/MeshLodGenerator
used as include directory in directory C:/ogre1.9/Components/Property
used as include directory in directory C:/ogre1.9/Components/Terrain
used as include directory in directory C:/ogre1.9/Components/RTShaderSystem
used as include directory in directory C:/ogre1.9/Components/Volume
used as include directory in directory C:/ogre1.9/Components/Overlay
used as include directory in directory C:/ogre1.9/Samples/AtomicCounters
used as include directory in directory C:/ogre1.9/Samples/BezierPatch
used as include directory in directory C:/ogre1.9/Samples/CameraTrack
used as include directory in directory C:/ogre1.9/Samples/Character
used as include directory in directory C:/ogre1.9/Samples/Compositor
used as include directory in directory C:/ogre1.9/Samples/Compute
used as include directory in directory C:/ogre1.9/Samples/DualQuaternion
used as include directory in directory C:/ogre1.9/Samples/DynTex
used as include directory in directory C:/ogre1.9/Samples/FacialAnimation
used as include directory in directory C:/ogre1.9/Samples/Grass
used as include directory in directory C:/ogre1.9/Samples/Instancing
used as include directory in directory C:/ogre1.9/Samples/Lighting
used as include directory in directory C:/ogre1.9/Samples/MeshLod
used as include directory in directory C:/ogre1.9/Samples/NewInstancing
used as include directory in directory C:/ogre1.9/Samples/OceanDemo
used as include directory in directory C:/ogre1.9/Samples/ParticleFX
used as include directory in directory C:/ogre1.9/Samples/PNTrianglesTessellation
used as include directory in directory C:/ogre1.9/Samples/ShaderSystem
used as include directory in directory C:/ogre1.9/Samples/ShaderSystemTexturedFog
used as include directory in directory C:/ogre1.9/Samples/ShaderSystemMultiLight
used as include directory in directory C:/ogre1.9/Samples/Shadows
used as include directory in directory C:/ogre1.9/Samples/SkeletalAnimation
used as include directory in directory C:/ogre1.9/Samples/SkyBox
used as include directory in directory C:/ogre1.9/Samples/SkyDome
used as include directory in directory C:/ogre1.9/Samples/SkyPlane
used as include directory in directory C:/ogre1.9/Samples/Smoke
used as include directory in directory C:/ogre1.9/Samples/SphereMapping
used as include directory in directory C:/ogre1.9/Samples/Terrain
used as include directory in directory C:/ogre1.9/Samples/EndlessWorld
used as include directory in directory C:/ogre1.9/Samples/Tessellation
used as include directory in directory C:/ogre1.9/Samples/Hair
used as include directory in directory C:/ogre1.9/Samples/Island
used as include directory in directory C:/ogre1.9/Samples/TerrainTessellation
used as include directory in directory C:/ogre1.9/Samples/TextureFX
used as include directory in directory C:/ogre1.9/Samples/TextureArray
used as include directory in directory C:/ogre1.9/Samples/Transparency
used as include directory in directory C:/ogre1.9/Samples/VolumeTex
used as include directory in directory C:/ogre1.9/Samples/VolumeCSG
used as include directory in directory C:/ogre1.9/Samples/VolumeTerrain
used as include directory in directory C:/ogre1.9/Samples/Water
used as include directory in directory C:/ogre1.9/Samples/BSP
used as include directory in directory C:/ogre1.9/Samples/CelShading
used as include directory in directory C:/ogre1.9/Samples/DeferredShading
used as include directory in directory C:/ogre1.9/Samples/CubeMapping
used as include directory in directory C:/ogre1.9/Samples/Dot3Bump
used as include directory in directory C:/ogre1.9/Samples/Fresnel
used as include directory in directory C:/ogre1.9/Samples/Isosurf
used as include directory in directory C:/ogre1.9/Samples/ParticleGS
used as include directory in directory C:/ogre1.9/Samples/SSAO
used as include directory in directory C:/ogre1.9/Samples/Browser
used as include directory in directory C:/ogre1.9/Tools/XMLConverter
used as include directory in directory C:/ogre1.9/Tools/MeshUpgrader
used as include directory in directory C:/ogre1.9/Docs
OPENGLES2_INCLUDE_DIR (ADVANCED)
used as include directory in directory C:/ogre1.9/RenderSystems/GLES2
OPENGLES3_INCLUDE_DIR (ADVANCED)
used as include directory in directory C:/ogre1.9/RenderSystems/GLES2
Configuring incomplete, errors occurred!
See also "C:/builtOgre1.9/CMakeFiles/CMakeOutput.log".
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- Minaton
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Re: [VS/Win] Snapshot 22.02.2014
EGL_INCLUDE_DIR: I don't provide dependencies for OpenGL ES! If you like to build these render systems you have to add the dependencies by yourself.
FREETYPE_FT2BUILD_INCLUDE_DIR: This is a strange message, because the log said Found FREETYPE. Maybe it is a bug in 1.10 cmake files. I'll rebuild Ogre at the weekend, so I can check this.
Edit: I've checked my build script. I set FREETYPE_FT2BUILD_INCLUDE_DIR manual:
FREETYPE_FT2BUILD_INCLUDE_DIR: This is a strange message, because the log said Found FREETYPE. Maybe it is a bug in 1.10 cmake files. I'll rebuild Ogre at the weekend, so I can check this.
Edit: I've checked my build script. I set FREETYPE_FT2BUILD_INCLUDE_DIR manual:
Code: Select all
-D FREETYPE_FT2BUILD_INCLUDE_DIR:PATH=C:\temp\Dependencies-vc100-x86-22.02.2014\include\freetype
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- Gnome
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Re: [VS/Win] Snapshot 22.02.2014
Hi,
I'm wondering if I missed some file or something... I'm getting a warning with the 1.9 version I downloaded.
It seems we are missing some stuff from the bin... look at the warnings...
warning LNK4099: PDB
http://stackoverflow.com/questions/8460 ... found-with
While not crucial,
1>LinearMath_Debug.lib(btAlignedAllocator.obj) : warning LNK4099: PDB 'vc110.pdb' was not found with 'LinearMath_Debug.lib(btAlignedAllocator.obj)' or at 'C:\Dropbox\3DNAVProject\3DNavExp1\bin\x64\Debug\vc110.pdb'; linking object as if no debug info
I do get lots for the bullet and mygui... Just wondering...
I'm wondering if I missed some file or something... I'm getting a warning with the 1.9 version I downloaded.
It seems we are missing some stuff from the bin... look at the warnings...
warning LNK4099: PDB
http://stackoverflow.com/questions/8460 ... found-with
While not crucial,
1>LinearMath_Debug.lib(btAlignedAllocator.obj) : warning LNK4099: PDB 'vc110.pdb' was not found with 'LinearMath_Debug.lib(btAlignedAllocator.obj)' or at 'C:\Dropbox\3DNAVProject\3DNavExp1\bin\x64\Debug\vc110.pdb'; linking object as if no debug info
I do get lots for the bullet and mygui... Just wondering...
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- Minaton
- Posts: 933
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- x 110
Re: [VS/Win] Snapshot 22.02.2014
Bullet and FreeImage are not installing the debug files in target directory. Maybe I can fix this for the next release (estimated for 30.05.2014). I'll upload the current release (03.05.2014) tomorrow evening.