Don't worry just i needed clarification. i just downloaded Boost for my arch and compiler, thanks for the aclaration.Transporter wrote:You welcome! Yes, boost is still required to build an ogre application. My builds are using boost for threading and there are some places where boost headers are included in ogre headers.hydexon wrote:Sorry, but Boost is still required to create OGRE applications?, i didn't see any post about this.
And Thanks to give precompiled binaries (Specially for OGRE 2.0)
I'm sorry for the delay of the 02.08.2014 build, but I moved to a new place and forgot to upload the files.
[VS/Win] Snapshot 12.03.2016
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- Gremlin
- Posts: 164
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- x 10
Re: [VS/Win] Snapshot 02.08.2014
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- Gnoblar
- Posts: 6
- Joined: Wed Feb 27, 2013 4:20 pm
Re: [VS/Win] Snapshot 02.08.2014
this is extremely useful !!!
amazing!
waiting for mygui 3.2.1 with ogre 1.9
thank you so much! it saved me a lot of time
amazing!
waiting for mygui 3.2.1 with ogre 1.9
thank you so much! it saved me a lot of time
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- Minaton
- Posts: 933
- Joined: Mon Mar 05, 2012 11:37 am
- Location: Germany
- x 110
Re: [VS/Win] Snapshot 02.08.2014
You are welcome! MyGUI 3.2.1 with Ogre 1.9 is onlineAntharas wrote:this is extremely useful !!!
amazing!
waiting for mygui 3.2.1 with ogre 1.9
thank you so much! it saved me a lot of time
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- Minaton
- Posts: 933
- Joined: Mon Mar 05, 2012 11:37 am
- Location: Germany
- x 110
Re: [VS/Win] Snapshot 01.11.2014
Announcement: I'll start compiling Ogre for Visual Studio 2013 during the next few weeks. Next year I have to decide to drop 2010 and/or 2012.
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- Orc Shaman
- Posts: 737
- Joined: Fri May 31, 2013 2:28 am
- x 65
Re: [VS/Win] Snapshot 01.11.2014
first of all thank you for your amazing effort...
this kind of initiatives realy makes a difference...
consider that if you drop VS2010 then you're actualy droping windows xp support...( maybe its time to move on... )
thanks again...
this kind of initiatives realy makes a difference...
consider that if you drop VS2010 then you're actualy droping windows xp support...( maybe its time to move on... )
thanks again...
the woods are lovely dark and deep
but i have promises to keep
and miles to code before i sleep
and miles to code before i sleep..
coolest videos link( two minutes paper )...
https://www.youtube.com/user/keeroyz/videos
but i have promises to keep
and miles to code before i sleep
and miles to code before i sleep..
coolest videos link( two minutes paper )...
https://www.youtube.com/user/keeroyz/videos
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- Minaton
- Posts: 933
- Joined: Mon Mar 05, 2012 11:37 am
- Location: Germany
- x 110
Re: [VS/Win] Snapshot 01.11.2014
You are welcome! Do you still using Windows XP You should move to Win7 to get DX11 support I have to drop one or two compiler, because I don't have the time to build Ogre for VS2010, VS2012, VS2013 and VS2014. Building for 2010 and 2012 takes about two day of work (update sources for ogre and dependencies, modifying CMake/VS-Solutions, building dependencies, building ogre, ...).frostbyte wrote:first of all thank you for your amazing effort...
this kind of initiatives realy makes a difference...
consider that if you drop VS2010 then you're actualy droping windows xp support...( maybe its time to move on... )
thanks again...
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- Orc Shaman
- Posts: 737
- Joined: Fri May 31, 2013 2:28 am
- x 65
Re: [VS/Win] Snapshot 01.11.2014
yeah, i'm targeting low...considering that windows xp is still 20% usage( but dropping rapidly... ) feels like maybe its too early to drop this platform...You should move to Win7 to get DX11 support
anyway i just realized that i can target windows xp from vs2012/13/14 ...
maybe you can you provide the VS project( .sln ) /Scripts/sources/dependencies that are used to build the snapshots...so that if you drop vs2010 window xp can still be targeted...
btw: as there are also caelum and pcz libraries inside ogitor snapshot, you may consider adding them to the front-page list...
any way thank's so much ( again ) for your effort....
the woods are lovely dark and deep
but i have promises to keep
and miles to code before i sleep
and miles to code before i sleep..
coolest videos link( two minutes paper )...
https://www.youtube.com/user/keeroyz/videos
but i have promises to keep
and miles to code before i sleep
and miles to code before i sleep..
coolest videos link( two minutes paper )...
https://www.youtube.com/user/keeroyz/videos
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- Minaton
- Posts: 933
- Joined: Mon Mar 05, 2012 11:37 am
- Location: Germany
- x 110
Re: [VS/Win] Snapshot 01.11.2014
The list on the first page includes all separately built libraries - from their own repositories. The dependencies of Ogitor (caelum etc.) are therefore not listed. They are part of the Ogitor repository. Incidentally, is not yet clear that I finish VS2010. You don't have to worry about that at the moment.frostbyte wrote:yeah, i'm targeting low...considering that windows xp is still 20% usage( but dropping rapidly... ) feels like maybe its too early to drop this platform...
anyway i just realized that i can target windows xp from vs2012/13/14 ...
maybe you can you provide the VS project( .sln ) /Scripts/sources/dependencies that are used to build the snapshots...so that if you drop vs2010 window xp can still be targeted...
btw: as there are also caelum and pcz libraries inside ogitor snapshot, you may consider adding them to the front-page list...
any way thank's so much ( again ) for your effort....
It's not possible to provide VS solutions, because CMake create absolute paths which are not fitting your computer. But most dependencies, like FreeImage are providing SLN files. You can also use https://bitbucket.org/cabalistic/ogredeps to build dependencies with CMake.
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- Orc Shaman
- Posts: 737
- Joined: Fri May 31, 2013 2:28 am
- x 65
Re: [VS/Win] Snapshot 01.11.2014
thanks man - its not such a big worry, i can always go back to spending sleepless nights fighting with cmake/msvc waiting for stuff to compile and test for crushes - never the less it's nice of you to say that...You don't have to worry about that at the moment.
the woods are lovely dark and deep
but i have promises to keep
and miles to code before i sleep
and miles to code before i sleep..
coolest videos link( two minutes paper )...
https://www.youtube.com/user/keeroyz/videos
but i have promises to keep
and miles to code before i sleep
and miles to code before i sleep..
coolest videos link( two minutes paper )...
https://www.youtube.com/user/keeroyz/videos
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- Gnoblar
- Posts: 1
- Joined: Sat Dec 20, 2014 1:47 pm
Re: [VS/Win] Snapshot 01.11.2014
Google drive links inside the head post don't work anymore.
Could anyone provide a link for the Dependencies-vc110-x64-01.11.2014.7z file?
Thanks in advance.
Could anyone provide a link for the Dependencies-vc110-x64-01.11.2014.7z file?
Thanks in advance.
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- Minaton
- Posts: 933
- Joined: Mon Mar 05, 2012 11:37 am
- Location: Germany
- x 110
Re: [VS/Win] Snapshot 13.12.2014
Yes, I deleted the files to have space for the new files. But I had a few problems to port all my build script to VS2013. The rebuild and upload created a lot of work.ivalduan wrote:Google drive links inside the head post don't work anymore.
Could anyone provide a link for the Dependencies-vc110-x64-01.11.2014.7z file?
Thanks in advance.
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- Halfling
- Posts: 43
- Joined: Mon Aug 25, 2014 4:01 pm
- Location: Spain
Re: [VS/Win] Snapshot 07.02.2015
Hi Transporter, will you compile Ogre 2.1 next update?
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- Minaton
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- Location: Germany
- x 110
Re: [VS/Win] Snapshot 07.02.2015
I can do that, but I have to drop one Visual Studio. I don't have time to build all 12 configurations (VS2010/VS2012/VS2013 * 1.9/1.10/2.0/2.1).malium wrote:Hi Transporter, will you compile Ogre 2.1 next update?
Last edited by Transporter on Wed Mar 18, 2015 10:36 am, edited 1 time in total.
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- Ogre Magi
- Posts: 1172
- Joined: Mon Aug 04, 2008 7:51 pm
- Location: Manchester - England
- x 76
Re: [VS/Win] Snapshot 07.02.2015
Your doing a massive favor building these for people as is so just do it, ofc 2010 should goTransporter wrote:I can do that, but I have to drop one Visual Studio. I don't have time to build all 12 configurations (VS2010/VS2012/VS2013 * 1.9/1.10/2.0/2.1).malium wrote:Hi Transporter, will you compile Ogre 2.1 next update?
edit
Maybe leave the last built versions though as download, if possible?
There are 10 types of people in the world: Those who understand binary, and those who don't...
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- Minaton
- Posts: 933
- Joined: Mon Mar 05, 2012 11:37 am
- Location: Germany
- x 110
Re: [VS/Win] Snapshot 07.02.2015
I would prefer to drop Visual Studio 2012 The bad thing of google drive is a missing counter for downloads, so I could not tell which platform could be closed.Zonder wrote:Your doing a massive favor building these for people as is so just do it, ofc 2010 should goTransporter wrote:I can do that, but I have to drop one Visual Studio. I don't have time to build all 12 configurations (VS2010/VS2012/VS2013 * 1.9/1.10/2.0/2.1).malium wrote:Hi Transporter, will you compile Ogre 2.1 next update?
edit
Maybe leave the last built versions though as download, if possible?
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- Halfling
- Posts: 43
- Joined: Mon Aug 25, 2014 4:01 pm
- Location: Spain
Re: [VS/Win] Snapshot 07.02.2015
Why VS 2012?? I use it
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- Ogre Magi
- Posts: 1172
- Joined: Mon Aug 04, 2008 7:51 pm
- Location: Manchester - England
- x 76
Re: [VS/Win] Snapshot 07.02.2015
Yeah why 2012 it seems more obvious for the oldest to go?
There are 10 types of people in the world: Those who understand binary, and those who don't...
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- Minaton
- Posts: 933
- Joined: Mon Mar 05, 2012 11:37 am
- Location: Germany
- x 110
Re: [VS/Win] Snapshot 07.02.2015
Now, you can understand my problem
VS2010 is still very popular, because the IDE is much faster than 2012. Also a lot of companies are still using 2010, because they can't afford it to buy a new VS version every two years.
VS2010 is still very popular, because the IDE is much faster than 2012. Also a lot of companies are still using 2010, because they can't afford it to buy a new VS version every two years.
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- Halfling
- Posts: 43
- Joined: Mon Aug 25, 2014 4:01 pm
- Location: Spain
Re: [VS/Win] Snapshot 07.02.2015
Then if you can, compile 2010 and 2012 I know that 2013 has a free version, but 2012 it's very powerful and 2010 it's very fast, but what do you get from 2013?, probably user using 2013 now hate me, I have VS2012 ultimate because my University give it to me I can afford a 2013 Ultimate version of VS.
In other words, and to conclude; I think we have to vote what version of VS people use, and compile only the 2 more popular (hopping to be 2010 & 2012 )
Another way could be, someone help transporter to compile some versions, like if I known how to compile ogre I could help, and other people so.
~Malium.
In other words, and to conclude; I think we have to vote what version of VS people use, and compile only the 2 more popular (hopping to be 2010 & 2012 )
Another way could be, someone help transporter to compile some versions, like if I known how to compile ogre I could help, and other people so.
~Malium.
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- Minaton
- Posts: 933
- Joined: Mon Mar 05, 2012 11:37 am
- Location: Germany
- x 110
Re: [VS/Win] Snapshot 07.02.2015
In January I had the idea to setup a build server. I started to setup a Jenkins about 6 weeks ago, but I have two problems: 1. Not enough time (dependencies are already working), 2. Hardware problems. The graphic card died which is not good to run Windows. I know it's not necessary for a Linux machine but Windows is not working anymore. Also, there is an ASUS P5KC with 4 GB RAM and Intel Core 2 Duo inside, which is really slow for building. The plan was to create a matrix configuration for x86/x64 on 2010, 2012, 2013 and 2015.
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- Minaton
- Posts: 933
- Joined: Mon Mar 05, 2012 11:37 am
- Location: Germany
- x 110
[Announcement] End of builds for VS2010 and VS2012
I decided to stop building SDKs for VS2010 and VS2012
Reason: The last build stack take me about four days! I can accept two days, but four days are to much! My computer is 7 years old now and pretty slow. The current release consists of all current Ogre versions and besides the normal archives I offer NuGet packages, too. I will spend more time on NuGet to provide a feed for direct integration in VS, too. Maybe I'll start building for VS2010/2012 again when I've upgraded my computer. But the upgrade can continue until the end of the year, because as a student, I do not earn enough money to upgrade everything at once.
Regards,
Transporter
Reason: The last build stack take me about four days! I can accept two days, but four days are to much! My computer is 7 years old now and pretty slow. The current release consists of all current Ogre versions and besides the normal archives I offer NuGet packages, too. I will spend more time on NuGet to provide a feed for direct integration in VS, too. Maybe I'll start building for VS2010/2012 again when I've upgraded my computer. But the upgrade can continue until the end of the year, because as a student, I do not earn enough money to upgrade everything at once.
Regards,
Transporter
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- OGRE Team Member
- Posts: 5433
- Joined: Sat Jul 21, 2007 4:55 pm
- Location: Buenos Aires, Argentina
- x 1341
Re: [VS/Win] Snapshot 28.03.2015
Oh my God. That's a lot of time. Is this using Unity builds or without them?
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- Minaton
- Posts: 933
- Joined: Mon Mar 05, 2012 11:37 am
- Location: Germany
- x 110
Re: [VS/Win] Snapshot 28.03.2015
I use all optimizations I can find. My computer has 100% work load.dark_sylinc wrote:Oh my God. That's a lot of time. Is this using Unity builds or without them?
This is the build log of vc100:
Code: Select all
Update 28.03.2015 15:14:33,88
28.03.2015 16:05:37,20 Start bzip2 amd64 Debug
28.03.2015 16:05:38,27 Start bzip2 x86 Debug
28.03.2015 16:05:48,73 Stop bzip2 amd64 Debug
28.03.2015 16:05:49,06 Stop bzip2 x86 Debug
28.03.2015 16:05:50,90 Start bzip2 amd64 MinSizeRel
28.03.2015 16:05:51,18 Start bzip2 x86 MinSizeRel
28.03.2015 16:05:59,70 Stop bzip2 x86 MinSizeRel
28.03.2015 16:06:00,02 Stop bzip2 amd64 MinSizeRel
28.03.2015 16:06:01,87 Start bzip2 x86 Release
28.03.2015 16:06:02,22 Start bzip2 amd64 Release
28.03.2015 16:06:10,63 Stop bzip2 x86 Release
28.03.2015 16:06:12,44 Stop bzip2 amd64 Release
28.03.2015 16:06:12,77 Start bzip2 x86 RelWithDebInfo
28.03.2015 16:06:14,65 Start bzip2 amd64 RelWithDebInfo
28.03.2015 16:06:21,81 Stop bzip2 x86 RelWithDebInfo
28.03.2015 16:06:23,74 Stop bzip2 amd64 RelWithDebInfo
28.03.2015 16:07:22,61 Start ZLib x86 Debug
28.03.2015 16:07:25,29 Start ZLib amd64 Debug
28.03.2015 16:07:28,51 Stop ZLib x86 Debug
28.03.2015 16:07:30,60 Start ZLib x86 MinSizeRel
28.03.2015 16:07:31,21 Stop ZLib amd64 Debug
28.03.2015 16:07:33,46 Start ZLib amd64 MinSizeRel
28.03.2015 16:07:37,11 Stop ZLib x86 MinSizeRel
28.03.2015 16:07:39,23 Start ZLib x86 Release
28.03.2015 16:07:40,23 Stop ZLib amd64 MinSizeRel
28.03.2015 16:07:43,87 Start ZLib amd64 Release
28.03.2015 16:07:47,73 Stop ZLib x86 Release
28.03.2015 16:07:49,88 Start ZLib x86 RelWithDebInfo
28.03.2015 16:07:50,15 Stop ZLib amd64 Release
28.03.2015 16:07:52,45 Start ZLib amd64 RelWithDebInfo
28.03.2015 16:07:56,25 Stop ZLib x86 RelWithDebInfo
28.03.2015 16:07:58,71 Stop ZLib amd64 RelWithDebInfo
28.03.2015 16:08:08,83 Start FreeImage x86 Debug
28.03.2015 16:08:10,25 Start FreeImage amd64 Debug
28.03.2015 16:10:48,87 Stop FreeImage amd64 Debug
28.03.2015 16:10:49,36 Stop FreeImage x86 Debug
28.03.2015 16:10:51,96 Start FreeImage amd64 MinSizeRel
28.03.2015 16:10:52,35 Start FreeImage x86 MinSizeRel
28.03.2015 16:13:39,82 Stop FreeImage x86 MinSizeRel
28.03.2015 16:13:42,35 Start FreeImage x86 Release
28.03.2015 16:13:44,59 Stop FreeImage amd64 MinSizeRel
28.03.2015 16:13:47,24 Start FreeImage amd64 Release
28.03.2015 16:16:56,59 Stop FreeImage x86 Release
28.03.2015 16:16:59,05 Start FreeImage x86 RelWithDebInfo
28.03.2015 16:17:04,60 Stop FreeImage amd64 Release
28.03.2015 16:17:07,19 Start FreeImage amd64 RelWithDebInfo
28.03.2015 16:20:34,52 Stop FreeImage x86 RelWithDebInfo
28.03.2015 16:20:34,68 Stop FreeImage amd64 RelWithDebInfo
28.03.2015 16:20:38,48 Prepare boost x86 Filesystem
28.03.2015 16:20:38,54 Prepare boost amd64 Filesystem
28.03.2015 16:34:17,26 Finish boost x86 Filesystem
28.03.2015 16:34:19,06 Finish boost amd64 Filesystem
28.03.2015 16:34:20,07 Start b2/bjam x86 Compiler
28.03.2015 16:34:21,19 Start b2/bjam amd64 Compiler
28.03.2015 16:35:18,45 Stop b2/bjam amd64 Compiler
28.03.2015 16:35:24,55 Stop b2/bjam x86 Compiler
28.03.2015 16:38:32,63 Start boost x86 Debug/Release
28.03.2015 16:38:34,83 Start boost amd64 Debug/Release
28.03.2015 18:02:57,53 Stop boost x86 Debug/Release
28.03.2015 18:05:42,25 Stop boost amd64 Debug/Release
28.03.2015 18:24:22,22 Start OIS amd64 Debug
28.03.2015 18:24:22,22 Start OIS x86 Debug
28.03.2015 18:24:48,34 Stop OIS x86 Debug
28.03.2015 18:24:48,99 Stop OIS amd64 Debug
28.03.2015 18:24:50,52 Start OIS x86 MinSizeRel
28.03.2015 18:24:51,21 Start OIS amd64 MinSizeRel
28.03.2015 18:25:03,98 Stop OIS x86 MinSizeRel
28.03.2015 18:25:05,81 Stop OIS amd64 MinSizeRel
28.03.2015 18:25:06,27 Start OIS x86 Release
28.03.2015 18:25:08,08 Start OIS amd64 Release
28.03.2015 18:25:20,56 Stop OIS x86 Release
28.03.2015 18:25:22,87 Start OIS x86 RelWithDebInfo
28.03.2015 18:25:22,88 Stop OIS amd64 Release
28.03.2015 18:25:26,31 Start OIS amd64 RelWithDebInfo
28.03.2015 18:25:37,95 Stop OIS x86 RelWithDebInfo
28.03.2015 18:25:42,08 Stop OIS amd64 RelWithDebInfo
28.03.2015 18:25:49,22 Start hlsl2glsl x86 Debug
28.03.2015 18:25:53,76 Start hlsl2glsl amd64 Debug
28.03.2015 18:26:15,57 Stop hlsl2glsl x86 Debug
28.03.2015 18:26:17,81 Start hlsl2glsl x86 MinSizeRel
28.03.2015 18:26:20,89 Stop hlsl2glsl amd64 Debug
28.03.2015 18:26:23,12 Start hlsl2glsl amd64 MinSizeRel
28.03.2015 18:26:47,42 Stop hlsl2glsl x86 MinSizeRel
28.03.2015 18:26:49,72 Start hlsl2glsl x86 Release
28.03.2015 18:26:57,24 Stop hlsl2glsl amd64 MinSizeRel
28.03.2015 18:26:59,54 Start hlsl2glsl amd64 Release
28.03.2015 18:27:22,54 Stop hlsl2glsl x86 Release
28.03.2015 18:27:24,89 Start hlsl2glsl x86 RelWithDebInfo
28.03.2015 18:27:36,22 Stop hlsl2glsl amd64 Release
28.03.2015 18:27:38,56 Start hlsl2glsl amd64 RelWithDebInfo
28.03.2015 18:27:59,92 Stop hlsl2glsl x86 RelWithDebInfo
28.03.2015 18:28:10,84 Start glsl-optimizer x86 Debug
28.03.2015 18:28:18,76 Stop hlsl2glsl amd64 RelWithDebInfo
28.03.2015 18:28:30,66 Start glsl-optimizer amd64 Debug
28.03.2015 18:28:41,94 Stop glsl-optimizer x86 Debug
28.03.2015 18:28:44,22 Start glsl-optimizer x86 MinSizeRel
28.03.2015 18:29:00,91 Stop glsl-optimizer amd64 Debug
28.03.2015 18:29:03,38 Start glsl-optimizer amd64 MinSizeRel
28.03.2015 18:29:18,49 Stop glsl-optimizer x86 MinSizeRel
28.03.2015 18:29:20,83 Start glsl-optimizer x86 Release
28.03.2015 18:29:52,74 Stop glsl-optimizer amd64 MinSizeRel
28.03.2015 18:29:55,23 Start glsl-optimizer amd64 Release
28.03.2015 18:30:08,66 Stop glsl-optimizer x86 Release
28.03.2015 18:30:11,02 Start glsl-optimizer x86 RelWithDebInfo
28.03.2015 18:30:50,00 Stop glsl-optimizer amd64 Release
28.03.2015 18:30:52,37 Start glsl-optimizer amd64 RelWithDebInfo
28.03.2015 18:30:59,18 Stop glsl-optimizer x86 RelWithDebInfo
28.03.2015 18:31:10,83 Start FreeType x86 Debug
28.03.2015 18:31:27,58 Stop FreeType x86 Debug
28.03.2015 18:31:29,69 Start FreeType x86 MinSizeRel
28.03.2015 18:31:42,20 Stop FreeType x86 MinSizeRel
28.03.2015 18:31:44,59 Start FreeType x86 Release
28.03.2015 18:31:45,06 Stop glsl-optimizer amd64 RelWithDebInfo
28.03.2015 18:31:55,91 Start FreeType amd64 Debug
28.03.2015 18:31:57,44 Stop FreeType x86 Release
28.03.2015 18:31:59,70 Start FreeType x86 RelWithDebInfo
28.03.2015 18:32:05,90 Stop FreeType amd64 Debug
28.03.2015 18:32:07,99 Start FreeType amd64 MinSizeRel
28.03.2015 18:32:12,20 Stop FreeType x86 RelWithDebInfo
28.03.2015 18:32:18,56 Start ZZIP x86 Debug
28.03.2015 18:32:20,72 Stop FreeType amd64 MinSizeRel
28.03.2015 18:32:23,03 Start FreeType amd64 Release
28.03.2015 18:32:24,10 Stop ZZIP x86 Debug
28.03.2015 18:32:26,26 Start ZZIP x86 MinSizeRel
28.03.2015 18:32:31,50 Stop ZZIP x86 MinSizeRel
28.03.2015 18:32:33,59 Start ZZIP x86 Release
28.03.2015 18:32:36,75 Stop FreeType amd64 Release
28.03.2015 18:32:39,16 Start FreeType amd64 RelWithDebInfo
28.03.2015 18:32:39,33 Stop ZZIP x86 Release
28.03.2015 18:32:41,53 Start ZZIP x86 RelWithDebInfo
28.03.2015 18:32:48,67 Stop ZZIP x86 RelWithDebInfo
28.03.2015 18:32:53,31 Stop FreeType amd64 RelWithDebInfo
28.03.2015 18:32:59,69 Start ZZIP amd64 Debug
28.03.2015 18:33:05,02 Stop ZZIP amd64 Debug
28.03.2015 18:33:07,14 Start ZZIP amd64 MinSizeRel
28.03.2015 18:33:11,25 Start SDL x86 Debug
28.03.2015 18:33:12,67 Stop ZZIP amd64 MinSizeRel
28.03.2015 18:33:15,07 Start ZZIP amd64 Release
28.03.2015 18:33:20,76 Stop ZZIP amd64 Release
28.03.2015 18:33:23,01 Start ZZIP amd64 RelWithDebInfo
28.03.2015 18:33:28,61 Stop ZZIP amd64 RelWithDebInfo
28.03.2015 18:33:41,93 Stop SDL x86 Debug
28.03.2015 18:33:46,88 Start SDL amd64 Debug
28.03.2015 18:34:09,98 Stop SDL amd64 Debug
28.03.2015 18:59:21,11 Start SDL x86 Debug
28.03.2015 18:59:24,42 Start SDL amd64 Debug
28.03.2015 18:59:50,84 Stop SDL x86 Debug
28.03.2015 18:59:50,95 Stop SDL amd64 Debug
28.03.2015 19:00:59,84 Start OgreXMLConverterGUI x86 Debug
28.03.2015 19:01:03,80 Start OgreXMLConverterGUI amd64 Debug
28.03.2015 19:01:04,07 Stop OgreXMLConverterGUI x86 Debug
28.03.2015 19:01:04,10 Start OgreXMLConverterGUI x86 Release
28.03.2015 19:01:05,46 Stop OgreXMLConverterGUI amd64 Debug
28.03.2015 19:01:05,49 Start OgreXMLConverterGUI amd64 Release
28.03.2015 19:01:05,66 Stop OgreXMLConverterGUI x86 Release
28.03.2015 19:01:07,20 Stop OgreXMLConverterGUI amd64 Release
28.03.2015 19:04:27,77 Start OGRE (1.9) amd64 Debug
28.03.2015 19:04:27,79 Start OGRE (1.9) x86 Debug
28.03.2015 19:51:10,41 Stop OGRE (1.9) x86 Debug
28.03.2015 19:52:03,25 Start OGRE (1.9) x86 MinSizeRel
28.03.2015 19:55:00,89 Stop OGRE (1.9) amd64 Debug
28.03.2015 19:56:25,61 Start OGRE (1.9) amd64 MinSizeRel
28.03.2015 20:23:48,47 Stop OGRE (1.9) x86 MinSizeRel
28.03.2015 20:24:03,63 Start OGRE (1.9) x86 Release
28.03.2015 20:28:05,46 Stop OGRE (1.9) amd64 MinSizeRel
28.03.2015 20:28:53,70 Start OGRE (1.9) amd64 Release
28.03.2015 20:55:31,20 Stop OGRE (1.9) x86 Release
28.03.2015 20:55:46,76 Start OGRE (1.9) x86 RelWithDebInfo
28.03.2015 20:59:33,21 Stop OGRE (1.9) amd64 Release
28.03.2015 21:00:01,50 Start OGRE (1.9) amd64 RelWithDebInfo
28.03.2015 21:42:38,02 Stop OGRE (1.9) x86 RelWithDebInfo
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28.03.2015 23:06:47,79 Stop OGRE (1.10) x86 Debug
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28.03.2015 23:07:27,36 Start OGRE (1.10) amd64 MinSizeRel
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28.03.2015 23:41:35,43 Stop OGRE (1.10) x86 MinSizeRel
28.03.2015 23:41:46,22 Start OGRE (1.10) amd64 Release
28.03.2015 23:41:50,20 Start OGRE (1.10) x86 Release
29.03.2015 0:12:39,18 Stop OGRE (1.10) x86 Release
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29.03.2015 12:02:52,53 Start OGRE (2.0) x86 Release
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29.03.2015 13:53:19,62 Start OGRE (2.1) x86 MinSizeRel
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29.03.2015 14:34:16,14 Start OGRE (2.1) x86 RelWithDebInfo
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29.03.2015 17:42:33,45 Stop OgreProcedural x86 Release
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29.03.2015 17:46:47,36 Start OgreProcedural x86 Debug
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29.03.2015 17:59:05,56 Stop OgreProcedural amd64 RelWithDebInfo
29.03.2015 18:00:20,43 Stop OgreProcedural x86 Debug
29.03.2015 18:00:21,05 Start OgreProcedural amd64 Debug
29.03.2015 18:00:24,01 Start OgreProcedural x86 MinSizeRel
29.03.2015 18:02:14,62 Stop OgreProcedural x86 MinSizeRel
29.03.2015 18:02:18,51 Start OgreProcedural x86 Release
29.03.2015 18:03:37,77 Stop OgreProcedural amd64 Debug
29.03.2015 18:03:45,47 Start OgreProcedural amd64 MinSizeRel
29.03.2015 18:04:13,71 Stop OgreProcedural x86 Release
29.03.2015 18:04:31,04 Start OgreProcedural x86 RelWithDebInfo
29.03.2015 18:05:31,96 Stop OgreProcedural amd64 MinSizeRel
29.03.2015 18:05:40,85 Start OgreProcedural amd64 Release
29.03.2015 18:07:16,72 Stop OgreProcedural amd64 Release
29.03.2015 18:07:20,99 Start OgreProcedural amd64 RelWithDebInfo
29.03.2015 18:07:27,56 Stop OgreProcedural x86 RelWithDebInfo
29.03.2015 18:09:04,01 Stop OgreProcedural amd64 RelWithDebInfo
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- Greenskin
- Posts: 140
- Joined: Sun Feb 03, 2013 6:32 pm
- x 8
Re: [Announcement] End of builds for VS2010 and VS2012
I always thought you were building them on a super fast computer as you provide many different platforms/versions. That's too much! I wanted to provide some builds myself too but I've got a shitty laptop nowadays :/Transporter wrote:I decided to stop building SDKs for VS2010 and VS2012
Reason: The last build stack take me about four days! I can accept two days, but four days are to much! My computer is 7 years old now and pretty slow. The current release consists of all current Ogre versions and besides the normal archives I offer NuGet packages, too. I will spend more time on NuGet to provide a feed for direct integration in VS, too. Maybe I'll start building for VS2010/2012 again when I've upgraded my computer. But the upgrade can continue until the end of the year, because as a student, I do not earn enough money to upgrade everything at once.
Regards,
Transporter
I also see no point to build VS 2012 at all; if one wants VS 2012, s/he can use VS 2013 just fine, I think.
Check out my projects: https://github.com/NotCamelCase
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- Halfling
- Posts: 43
- Joined: Mon Aug 25, 2014 4:01 pm
- Location: Spain
Re: [VS/Win] Snapshot 28.03.2015
In order to not being the only one who is using vs2012, I ported all my projects to vs2013, it's fairly easy, so I would recomend to everybody to port their projects to vs2013, because it's free , thanks to that I think that @transporter can only make vs2010 and vs2013 builds, which may be a lot faster than 3 vs types.