I am trying to do the robot skeleton animation in iphone . I Have followed the steps given in the
http://www.ogre3d.org/tikiwiki/Intermed ... =Tutorials, event though it is not displaying .. Please help me


Thanks®ards
anu
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animtedEntityl=OgreFramework::getSingletonPtr()->m_pSceneMgr->createEntity("robot","robot.mesh");
animateSceneNode=OgreFramework::getSingletonPtr()->m_pSceneMgr->getRootSceneNode()->createChildSceneNode("robotnode",Ogre::Vector3(0.0f, 0.0f, 25.0f));
animateSceneNode->attachObject(animtedEntityl);
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mWalkList.push_back(Ogre::Vector3(550.0f, 0.0f, 50.0f ));
mWalkList.push_back(Ogre::Vector3(-100.0f, 0.0f, -200.0f));
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Ogre::Entity *ent;
Ogre::SceneNode *node;
ent = OgreFramework::getSingletonPtr()->m_pSceneMgr->createEntity("Knot1", "knot.mesh");
node = OgreFramework::getSingletonPtr()->m_pSceneMgr->getRootSceneNode()->createChildSceneNode("Knot1Node",
Ogre::Vector3(0.0f, -10.0f, 25.0f));
node->attachObject(ent);
node->setScale(0.1f, 0.1f, 0.1f);
ent = OgreFramework::getSingletonPtr()->m_pSceneMgr->createEntity("Knot2", "knot.mesh");
node = OgreFramework::getSingletonPtr()->m_pSceneMgr->getRootSceneNode()->createChildSceneNode("Knot2Node",
Ogre::Vector3(550.0f, -10.0f, 50.0f));
node->attachObject(ent);
node->setScale(0.1f, 0.1f, 0.1f);
ent = OgreFramework::getSingletonPtr()->m_pSceneMgr->createEntity("Knot3", "knot.mesh");
node = OgreFramework::getSingletonPtr()->m_pSceneMgr->getRootSceneNode()->createChildSceneNode("Knot3Node",
Ogre::Vector3(-100.0f, -10.0f,-200.0f));
node->attachObject(ent);
node->setScale(0.1f, 0.1f, 0.1f);
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m_camera->setPosition(-500.0f, 280.0f, 535.0f);
m_camera->pitch(Ogre::Degree(-30.0f));
m_camera->yaw(Ogre::Degree(-15.0f));
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void DemoApp::createFrameListener(void){
mAnimationState = animtedEntityl->getAnimationState("Idle");
mAnimationState->setLoop(true);
mAnimationState->setEnabled(true);
[b]// what is the this baseapllication::framelistener
instead of this i wrote below code[/b]
Ogre::LogManager::getSingletonPtr()->logMessage("*** Initializing OIS ***");
OIS::ParamList pl;
size_t windowHnd = 0;
std::ostringstream windowHndStr;
mWindow->getCustomAttribute("WINDOW", &windowHnd);
windowHndStr << windowHnd;
pl.insert(std::make_pair(std::string("WINDOW"), windowHndStr.str()));
mInputManager = OIS::InputManager::createInputSystem( pl );
mKeyboard = static_cast<OIS::Keyboard*>(mInputManager->createInputObject( OIS::OISKeyboard, true ));
mMouse = static_cast<OIS::Mouse*>(mInputManager->createInputObject( OIS::OISMouse, true ));
//Set initial mouse clipping size
windowResized(mWindow);
// //Register as a Window listener
Ogre::WindowEventUtilities::addWindowEventListener(mWindow,this);
mWalkspeed = 35.0f;
mDirection = Ogre::Vector3::ZERO;
}
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bool DemoApp::frameRenderingQueued(const Ogre::FrameEvent &evt){
if (mDirection == Ogre::Vector3::ZERO)
{
if (nextLocation())
{
// Set walking animation
mAnimationState = animtedEntityl->getAnimationState("Walk");
mAnimationState->setLoop(true);
mAnimationState->setEnabled(true);
}
}
else
{
Ogre::Real move = mWalkspeed * evt.timeSinceLastFrame;
mDistance -= move;
if (mDistance <= 0.0f)
{
animateSceneNode->setPosition(mDestination);
mDirection = Ogre::Vector3::ZERO;
// Set animation based on if the robot has another point to walk to.
if (! nextLocation())
{
// Set Idle animation
mAnimationState = animtedEntityl->getAnimationState("Idle");
mAnimationState->setLoop(true);
mAnimationState->setEnabled(true);
}
else
{
// Rotation Code will go here later
if (mDirection == Ogre::Vector3::ZERO)
{
if (nextLocation())
{
// Set walking animation
mAnimationState = animtedEntityl->getAnimationState("Walk");
mAnimationState->setLoop(true);
mAnimationState->setEnabled(true);
///rotateRobotToDirection();
}
}
}//
}
else
{
animateSceneNode->translate(mDirection * move);
} // else
} // if
mDirection != Ogre::Vector3::ZERO;
mAnimationState->addTime(evt.timeSinceLastFrame);
return DemoApp::frameRenderingQueued(evt);
return true;
}
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animtedEntityl=OgreFramework::getSingletonPtr()->m_pSceneMgr->createEntity("robot","robot.mesh");
animateSceneNode=OgreFramework::getSingletonPtr()->m_pSceneMgr->getRootSceneNode()->createChildSceneNode("robotnode",Ogre::Vector3(0.0f, 0.0f, 25.0f));
animateSceneNode->attachObject(animtedEntityl);
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mWalkList.push_back(Ogre::Vector3(550.0f, 0.0f, 50.0f ));
mWalkList.push_back(Ogre::Vector3(-100.0f, 0.0f, -200.0f));
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Ogre::Entity *ent;
Ogre::SceneNode *node;
ent = OgreFramework::getSingletonPtr()->m_pSceneMgr->createEntity("Knot1", "knot.mesh");
node = OgreFramework::getSingletonPtr()->m_pSceneMgr->getRootSceneNode()->createChildSceneNode("Knot1Node",
Ogre::Vector3(0.0f, -10.0f, 25.0f));
node->attachObject(ent);
node->setScale(0.1f, 0.1f, 0.1f);
ent = OgreFramework::getSingletonPtr()->m_pSceneMgr->createEntity("Knot2", "knot.mesh");
node = OgreFramework::getSingletonPtr()->m_pSceneMgr->getRootSceneNode()->createChildSceneNode("Knot2Node",
Ogre::Vector3(550.0f, -10.0f, 50.0f));
node->attachObject(ent);
node->setScale(0.1f, 0.1f, 0.1f);
ent = OgreFramework::getSingletonPtr()->m_pSceneMgr->createEntity("Knot3", "knot.mesh");
node = OgreFramework::getSingletonPtr()->m_pSceneMgr->getRootSceneNode()->createChildSceneNode("Knot3Node",
Ogre::Vector3(-100.0f, -10.0f,-200.0f));
node->attachObject(ent);
node->setScale(0.1f, 0.1f, 0.1f);
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m_camera->setPosition(-500.0f, 280.0f, 535.0f);
m_camera->pitch(Ogre::Degree(-30.0f));
m_camera->yaw(Ogre::Degree(-15.0f));
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void DemoApp::createFrameListener(void){
mAnimationState = animtedEntityl->getAnimationState("Idle");
mAnimationState->setLoop(true);
mAnimationState->setEnabled(true);
[b]// what is the this baseapllication::framelistener
instead of this i wrote below code[/b]
Ogre::LogManager::getSingletonPtr()->logMessage("*** Initializing OIS ***");
OIS::ParamList pl;
size_t windowHnd = 0;
std::ostringstream windowHndStr;
mWindow->getCustomAttribute("WINDOW", &windowHnd);
windowHndStr << windowHnd;
pl.insert(std::make_pair(std::string("WINDOW"), windowHndStr.str()));
mInputManager = OIS::InputManager::createInputSystem( pl );
mKeyboard = static_cast<OIS::Keyboard*>(mInputManager->createInputObject( OIS::OISKeyboard, true ));
mMouse = static_cast<OIS::Mouse*>(mInputManager->createInputObject( OIS::OISMouse, true ));
//Set initial mouse clipping size
windowResized(mWindow);
// //Register as a Window listener
Ogre::WindowEventUtilities::addWindowEventListener(mWindow,this);
mWalkspeed = 35.0f;
mDirection = Ogre::Vector3::ZERO;
}
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bool DemoApp::frameStarted(const Ogre::FrameEvent &evt){
if (mDirection == Ogre::Vector3::ZERO)
{
if (nextLocation())
{
// Set walking animation
mAnimationState = animtedEntityl->getAnimationState("Walk");
mAnimationState->setLoop(true);
mAnimationState->setEnabled(true);
}
}
mAnimationState->addTime(evt.timeSinceLastFrame);
//return DemoApp::frameRenderingQueued(evt);
return true;
}