Still haven't found a good voxel terrain system with digging / building support, so I'm curious how this is going. From what I saw in the last videos it's working very nicely! I still have some questions however:
- What license is the code under exactly?
- Will the code keep being updated and kept compatible with newer releases of OGRE? Or will it eventually be abandoned once it's ready? Especially since I'm not an experienced developer, I'm worried that future versions of OGRE might stop working and I won't know how to fix the volume terrain system. I'm not sure if OGRE has a policy about keeping all functions compatible throughout releases, but I heard some updates can break code using it.
- Where can I get and compile a functional demo of the volume terrain, containing only relevant assets and code? I looked at
the BitBucket repository but that seems to contain a lot of unrelated stuff (like OGRE itself with all the default samples). I'm looking for the files that contain the terrain system and a demo of it (if any demo exists). I have OGRE in my system libraries so I can reference it from there, only need the C++ files of this project with cmake config if any. I can probably try it out then.