I'm was scanning the forum in search for a material editor for Ogre. I haven't found one yet and I'm still far from writing my own (I have some catching up to do ). I saw that :nfz announced his Rendermonkey style material editor, which seems promissing, but I guess he hasn't released it yet (or have I missed something?). Maybe someone has written a Rendermonkey exporter?
Any suggestions?
Material editor
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- OGRE Retired Team Member
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The material editor that I am working on is at least another 2 months away from an Alpha release.
Another material editor being worked on is the Chronos editor at : http://chronos.digitalsentience.com/cgi-bin/trac.cgi
Another material editor being worked on is the Chronos editor at : http://chronos.digitalsentience.com/cgi-bin/trac.cgi
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- Gnoblar
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Re: Material editor
I have done RenderMonkey Effect-> Ogre Material exporter. Currently it supports only Direct3D branch of RenderMonkey, but it is fairly easy to upgrade to support OpenGL.spookyboo wrote: Maybe someone has written a Rendermonkey exporter?
I'm afraid that it is not free . Is anybody interested in it?
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I've also been working on a material editor. I've got quite a bit of functionality done. It will take a little while longer before I have anything to release, for one thing I'm moving from MFC to wxWidgets so that everyone will be able to use it.
Hard to estimate when I'll be done, but I'll poste the source as soon as I'm finished.
ps, I'm gonna go out on a limb here and also announce that very soon I'll be adding a MFC tutorial to the Ogre Wikki.
Hard to estimate when I'll be done, but I'll poste the source as soon as I'm finished.
ps, I'm gonna go out on a limb here and also announce that very soon I'll be adding a MFC tutorial to the Ogre Wikki.
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- Gnoblar
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