Hiya!
While looking around for ideas for GSoC, I stumbled upon the suggestion to implement something from GPU Gems to show the power of OGRE. Now, I have been reading a lot of articles up until now. But I do wanted some community input, so here goes:
What article from GPU-Gems would, in your opinion, be the best to show the potential power of OGRE?
Thanks a lot!
[GSoC 2012] GPU Gems Demo
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- OGRE Retired Team Member
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Re: [GSoC 2012] GPU Gems Demo
You won't get others to do the work for you. The least you will have to do is to present a few options here and have people vote for them.
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- Gnoblar
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Re: [GSoC 2012] GPU Gems Demo
Ohw, that's not at all how I ment this, I do have some ideas, I will post them asap! Apologies for coming across as a lazy bum.
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- Halfling
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Re: [GSoC 2012] GPU Gems Demo
I like this one: http://http.developer.nvidia.com/GPUGem ... _ch14.html
But I'm not sure whether it's "the best to show the potential power of OGRE" as it's mostly shader related. On the other hand, making one version for the DX9 Rendersystem and another one that takes advantage of some DX11 exclusive features...
But I'm not sure whether it's "the best to show the potential power of OGRE" as it's mostly shader related. On the other hand, making one version for the DX9 Rendersystem and another one that takes advantage of some DX11 exclusive features...
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- OGRE Team Member
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Re: [GSoC 2012] GPU Gems Demo
Add your project to here before student application deadline.
Watch out for my OGRE related tweets here.