I am using the OgreBites SampleBrowser with the BSP Sample (A demo of the indoor, or BSP (Binary Space Partition) scene manager) which is loading a quakemap.
Now I would like to load a CounterStrike Map: http://museumsource.blogspot.de/
Does anybody know if it is as simple as loading a quakemap and how to do it?
THX!
Using a CounterStrike Map
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- Minaton
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Re: Using a CounterStrike Map
Use Crafty to export the map to wavefront .obj (http://nemesis.thewavelength.net/index.php?p=45)
Then you can import it in blender and export to ogre .scene and .mesh files.
The BSP scene manager and loader in Ogre is just a prototype and it's made for the old bsp format. So you'll probably have a lot of work adapting that. Also, it's not really performant, so unless you optimize the Ogre BSP scene manager you're probably better off using the octree manager.
Thanks for pointing me to this wonderful scene. It's really nice.
But be aware that you can only experiment with it for personal projects because the map carries the Creative Commons Attribution-NonCommercial-NoDerivs 3.0 Unported License. Unless you get permission from the author of course.
Then you can import it in blender and export to ogre .scene and .mesh files.
The BSP scene manager and loader in Ogre is just a prototype and it's made for the old bsp format. So you'll probably have a lot of work adapting that. Also, it's not really performant, so unless you optimize the Ogre BSP scene manager you're probably better off using the octree manager.
Thanks for pointing me to this wonderful scene. It's really nice.
But be aware that you can only experiment with it for personal projects because the map carries the Creative Commons Attribution-NonCommercial-NoDerivs 3.0 Unported License. Unless you get permission from the author of course.
Developer @ MakeHuman.org
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- OGRE Moderator
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Re: Using a CounterStrike Map
There are many different kinds of bsp map, but they aren't compatible with each other. Ogre's bsp scene manager (which as duststorm points out is not really intended for serious use, it was made as an example) uses quake 3 bsps. Counterstrike uses Source engine bsps. Unreal Engine also uses bsps.
(BSP is a common technique, not a specific file format)
(BSP is a common technique, not a specific file format)