I have hired an artist to make things look good, while I write code. I told him to use his usual development tools for mesh and initial UV viewing, but not to tune it there. It must be rendered the same way it will be used in the game. What tool should the artist use to render his mesh/skin/shaders in Ogre?
I have tried OgreMAX, OgreMeshy, and CEGUIMeshViewer. What do you guys recommend?
OgreMAX launches with a blank screen and never does anything. I have to kill it with Process Explorer. OgreWinMAX launches with a fancy border, and a blank screen. It also requires Process Explorer to kill it.
OgreMeshy vigorously spins up my hard disk light and never shows a screen. Process Explorer shows 20% load under svchost.exe. I had to reboot to clear it, and it still did the same thing when I tried it one more time.
CEGUIMeshViewer (no version displayed) dated 4/27/2007, 385,024byte exe size
This application launches and allows me to load and view a mesh called axes.mesh. Unfortunately, I cannot find a way to get it to load anything else.
My hunch is that you have all written your own viewers, since you are programming the Ogre engine anyway. Is that right?
Which Ogre Mesh Viewer should I use?
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- OGRE Expert User
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Re: Which Ogre Mesh Viewer should I use?
I used OgreMeshy with great success. It can reload resources with a single key press which is very handy when you update textures and material scripts.
But from what you said it seems that your workstation is making an april fool of you. Try using all those tools tomorrow. Could just help
But from what you said it seems that your workstation is making an april fool of you. Try using all those tools tomorrow. Could just help

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- Goblin
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Re: Which Ogre Mesh Viewer should I use?
I'm also using OgreMeshy with great success. Seems for some reason you're having bad luck 

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- Minaton
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Re: Which Ogre Mesh Viewer should I use?
OgreMeshy for sure.
It's the only up to date and maintained tool.
Your problem with svchost seems very strange. I believe it should not be affected by the application.
It's the only up to date and maintained tool.
Your problem with svchost seems very strange. I believe it should not be affected by the application.
Developer @ MakeHuman.org
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- Greenskin
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Re: Which Ogre Mesh Viewer should I use?
I know there are a number of viruses that use svchost.exe and can infect existing .exes, it might be worth running a scan on your copy of OgreMeshy to make sure it's ok. As for mesh viewers, I never really found the need to use one of the existing ones since I was familiar enough with my modelling tools to know how the meshes would turn out after being exported, plus whatever projects I worked on would generally use enough shading and lighting effects that there wasn't much point in previewing them in another program that would render them differently. Just my two cents 
