Hi,
I have started to work again on the DirectX 11 Render System. The new code fork of the project is:
https://bitbucket.org/sasu_robert/ogre3d-directx11
I will add the first changeset tomorrow. There are a few more issues, bugs on the current DirectX 11 Render System. The first thing to do is resolving all these problems (there are a few samples which are not working). After that I will finish the multi-device support for this render system. There was a lot to do in the summer and I had no time for these issues, some of them are trivial (probably), but it is hard to find.
Here is the list of the samples which are currently not working ( error describe for some of them):
1. Compositor - bad color for the OldTV compositor
2. Deferred shading - crash on start
3. Dual Quaternion - crash on start
4. Dynamic Texture - wrong color of the frost texture (red, and it is supposed to be blue)
5. Instancing - there is just only one model rendered (or 2 if you set to render 160.)
6. Isosurf - crash on start
7. NewInstancing - a lot of visual bugs, you can't see any of the models.
8. SSAO techniques - crash on start
9. Shader system - sometimes bad skybox, error when trying multiple viewports or shadows.
10. Shader system texture fog - sky box does not appear on initializing, if you deselect and select again it will work
11. Grass sample - there is no animation on the grass, ogre head is rendered incorrectly (no normal mapping, I think.)
12. Shadow sample - missing shaders which are supported by D3D11RS (there is no fixed pipeline in D3D11)
13. Terrain sample and volume rendering with LOD aimed terrain - crashes on start
It would be great if the community would help by resolving those bugs. If someone wants to send a patch, post it here or if you ask and you have no permission to push changeset to the repository I will add it. (Currently I have inherited all the permissions from the official ogre trunk, so many of you can directly push his work.).
I will post regularly about the work what have been done and the work which is proposed to be done in the next 3 days (maximum).
Thanks
