gamma correction

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aronze
Gnoblar
Posts: 15
Joined: Sun Nov 30, 2008 6:04 pm

gamma correction

Post by aronze »

Dear Ogres,

I've got a question about gamma correction. Before I didn't check "sRGB gamma conversion", my world is just linear space. But if check this, do I just convert textures to gamma space from photoshop?

Or some my shader codes will be rewrite for gamma correction?(for examples, like splatting terrain shader code)